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Guide

Game rules

Everything you need to know to collect cards, build your deck, and dominate the arena.

What is Cartoria?

Cartoria is a collecting, deckbuilding and automatic battle game. You collect cards, build an ordered deck, equip your fighters with compatible accessories, then face other players. Every battle is simulated and saved: you can replay it at any time from its battle log.

The game loop

1. Collect

Open boosters and gather fighters and accessories.

2. Build

Build an ordered deck of 5 to 10 fighters for ranked play.

3. Equip

Strengthen your fighters with compatible accessories.

4. Battle

Face other players in replayable automatic battles.

The three elements

Every fighter belongs to an element. In battle, the defense used depends on the attacker's element.
EarthRock, heavy metal and raw power.
AirCelestial speed and lightning strikes.
WaterAtlantean depth and relentless defense.

The two card types

Fighter

A card that takes part in battle. It has health points, an attack value and three defenses (Earth, Air, Water), plus 0, 1 or 2 accessory slots.

Accessory

A card that modifies the stats of a compatible fighter. Its effects are bonuses or penalties applied to the equipped fighter's stats.

A fighter's stats

Base values before accessories.
Health points
Attack
Earth Defense
Air Defense
Water Defense

Equipment & compatibility

  • Fighters and accessories have an equipment type: Troop, Vehicle or, for some PvE cards, Creature.
  • An accessory can only be equipped if it is explicitly compatible with the fighter.
  • An incompatible accessory is called neutral: it cannot be placed on that fighter.
  • Each fighter has 0, 1 or 2 accessory slots.
  • Creature fighters, currently reserved for PvE-unlocked cards, can equip every accessory. The applied effects still depend only on the fighter element.
  • Sword is compatible with Air and Earth troops: it grants +6/+8/+11/+14/+19 attack by level.
  • Katana is an Epic accessory reserved for Air troops: it strengthens attack and Earth and Air defenses in exchange for a small health penalty.

Card levels

12345
  • Cards range from level 1 to level 5 (current maximum level).
  • Each level has its own illustration, growing more mythical each time.

Card rarity

Level measures progression through fusion; rarity drives how cards drop from boosters.
CommonThe most frequent tier.
Common
RareLess common, but regular.
Rare
EpicHarder to get.
Epic
LegendaryThe most prestigious tier.
Legendary

Key takeaways

  • Each card has a fixed rarity: Common, Rare, Epic or Legendary.
  • Rarity is independent of level: a card can be rare at level 1 just as at level 5.
  • Level still only comes from fusion, never from boosters or rarity.
  • Boosters first roll a rarity, then pick a compatible card within that tier.
  • Accessories: Tourelle and Katana are Epic; Regenerator, Armor and Belt are Rare; Ring and Pendant are Common.

Fusion

Upgrade your cards by combining identical copies.

Rules

  • 5 identical copies of the same level produce 1 copy of the next level.
  • Fusion is possible from L1→L2, L2→L3, L3→L4 and L4→L5. No fusion from level 5.
  • The fusion button becomes available as soon as you own at least 5 copies of the same card.
  • Fusion is refused if it would break your active deck.
  • If you want to fuse those cards, first deactivate your active deck: it will then be marked as needs repair if consumed cards were used there.
  • Full-Art and Foil cosmetic effects never carry over: if an effected card is consumed, the resulting card stays standard.

Example

Infantryman L1After deactivation

Owned

7

Active deck

2

Tank L1Disable active deck first

Owned

5

Active deck

1

Compare cards

From the private collection, the public collection and the deck builder, you can open a temporary comparison tool for up to 4 cards of the same type. All cards share the selected level, which makes their stats or effects easy to compare.

Full collection

56 cards in total, each with its own public detail page.

Fighters

28 fighters make up Cartoria's main arsenal.

Accessories

28 accessories let you fine-tune your lines and optimize your stats.

See every card

The public Collection page shows every card with search, filters, sorting, a temporary comparison tool for up to 4 cards of the same type, and a detailed page for each one.

Explore the full collection

Deck

Composition

  • You can build multiple decks of 0 to 10 fighters.
  • Only one deck can be active at a time: it must contain 5 to 10 fighters for ranked battles.
  • Any valid deck can be duplicated to use as the base for a variant.
  • The active deck and inactive decks can all be edited at any time.
  • Each deck keeps its own battle order, and the active deck cannot be deleted.
  • Without an active deck of at least 5 fighters, you can neither start nor suffer ranked battles.
  • Fusion never breaks an active deck automatically: deactivate it first if you want to consume its cards.
  • Your changes only apply after saving the deck. You can restore a saved state from the last 10 days of history.

Accessories

An accessory's bonuses and penalties display automatically, and final stats are recalculated instantly.

Some accessories have an affinity with a specific fighter: equipping them together adds an extra bonus to their usual effects.

Bonuses in greenPenalties in red

From the Decks page, you can launch a simulation between two of your valid decks. This duel does not affect Fame, quests, or battle history. On mobile, it uses the same Lines / Duel view switch as ranked battles.

Deck relics

An automatic tactical option reserved for ranked PvP battles.
  • You can equip one optional relic on each ranked deck.
  • The five base relics are free for everyone, with no levels, rarity, boosters, or power purchases.
  • Each relic triggers automatically at most once per battle. They do not apply to friendly battles, simulations, PvE, or Sealed Arena.

Seal of weakness

The first fully blocked attack reduces the defense used by 20%, then recalculates its damage.

Ancient barrier

The first time a fighter would take at least 15 damage, that damage is reduced by 40%.

Runic spark

The first time an opponent survives with 5 HP or less, it takes 5 direct damage.

Last breath

When only one fighter remains alive, it gains 15% attack and defenses until the end of the battle.

War cry

During the first assault of the first fighter, its attack increases by 15% for that assault.

PvP battle

PvP pits your active deck against another player's deck. Battles are automatic and, in ranked mode, they change your Fame.
Ranked and friendly

Ranked battles affect Fame and the ladder. Friendly battles are only for testing your deck against a found or targeted opponent, with no effect on competitive progression.

Replay

Every ranked battle and every PvE attempt is saved with a full log (turns, damage, HP, eliminations, and contribution when relevant). An old battle remains replayable even if you later change your deck or fuse your cards. On mobile, the replay starts on the Lines view and lets you switch to the Duel view. From the replay page, a participant can also enable a public shared link and remove it at any time.

How a battle unfolds

Battles are automatic and fully simulated. On mobile, you can switch between a Lines view and a Duel view.
  1. 1Your opponent is chosen within a Fame range close to yours first, then the search can widen step by step if needed.
  2. 2Both players' active decks are frozen (snapshot).
  3. 3Fighters face off in deck order.
  4. 4Each turn, both fighters attack simultaneously.
  5. 5The defender only uses the defense matching the attacker's element.
  6. 6A fighter that drops to 0 HP is removed; the next one enters the fight.
  7. 7The first player with no fighters left loses the battle.
  8. 8The battle is shown live in the popup; the Skip button lets you jump straight to the final result. On mobile, you can switch between the Lines and Duel views.

Damage calculation

Attack ≤ defense

The attack is fully blocked: no damage is dealt.

Attack > defense

Damage dealt = attack − defense.

Draw: if both remaining fighters drop to 0 HP on the same turn, the battle ends in a tie.

PvE battle

PvE lets you fight a community boss. You play alone with one of your valid decks, chosen before the attempt, and your contribution is added to everyone else's.

Principles

  • Only one PvE boss can be active at a time.
  • You can try the fight only once per day with one of your valid decks.
  • The boss deck resets for every attempt: you always fight the full event again.
  • Real damage and shield wear dealt by all players are added together at the community level.
  • The boss shield must be emptied first. Once it reaches zero, subsequent real damage is applied directly to its global HP.
  • Some special x2 days double the damage and shield wear applied to the boss without doubling your personal contribution.
Rewards

Your rewards depend on your total contribution. When an event closes, the top 3 contributors also receive 3000 / 2000 / 1000 crystals. If the boss is defeated before the event ends, the linked card is unlocked and can later join boosters and other random card rewards.

Tournaments

Tournaments use formats separate from your competitive collection, with their own rhythm, decks, and end rewards.

Sealed Arena

Sealed Arena is Cartoria’s first tournament format. You pay the crystal entry fee, open temporary boosters, then build a deck using only that pool before the tournament starts automatically.

Entry

Joining costs 1,000 crystals and reserves your seat immediately.

Temporary boosters

You open 10 standard Arena boosters. Those cards stay limited to this tournament.

Arena deck

You can save a 0-to-10 fighter draft. Submission requires 5 to 10 fighters, and the deck remains editable until the event starts.

Resolution

The tournament runs 3 Swiss rounds on the server and pays rewards automatically.

Format rules

  • Two Sealed Arenas are available every week. Registration fills Arena I before opening Arena II, and you can only join one at a time.
  • A new Arena is created automatically every Wednesday. It starts once all 8 seats and 8 decks are ready; a full Arena starts no later than 24 hours later, and an incomplete Arena no later than 48 hours later.
  • Cards opened in the Arena are temporary: they never enter your permanent collection.
  • The Arena deck uses the same habits as your usual deck builder, but it can only use that temporary pool.
  • If seats are missing at start time, server-controlled Arena challengers fill the tournament.
  • V1 runs 3 automatic Swiss rounds, and each match remains viewable afterward.
  • A fusion that consumes a card or accessory from your submitted deck cancels its submission: review, save, then submit your deck again.
  • An Arena with no real player at the deadline is cancelled, with no battles or rewards.

Rewards

Top 3

1st: 1 standard booster + 1,500 crystals. 2nd: 1 standard booster. 3rd: 1,500 crystals.

Ranks 4 to 8

4th: 250 crystals. 5th: 200 crystals. 6th: 150 crystals. 7th: 100 crystals. 8th: 50 crystals.

Tournament rewards are credited automatically at the end. If multiple players tie for first place, each tied player receives the rank 1 reward.

Cartoria may also send an email when the weekly tournament opens or when a Big Boss starts. You can disable those categories separately in your notification center, or unsubscribe directly from each email.

Fame

Fame is your competitive score. The overall ranking is derived directly from it.
500Starting fame
0Drawno change
0Minimum
  • Your Fame rises or falls after each battle based on the result and the score gap with your opponent.
  • Win: the higher your opponent's rank, the bigger the gain.
  • Loss: the lower your opponent's rank, the bigger the loss.
  • Draw: no change.

Player levels

Player level follows current Fame. A new player starts at level 3.
LevelMinimum fame
Level 10
Level 2300
Level 3(start)500
Level 4750
Level 51,050
Level 61,400
Level 71,800
Level 82,250
Level 92,750
Level 103,300
Level 113,900

Matchmaking

Finding an opponent

  • Ranked matchmaking uses Fame only. The search widens in 50-point steps up to a maximum 350-point gap, and Fame changes are stronger during your first 30 ranked battles before stabilizing.
  • Only players with a valid active deck can be ranked, attack and be attacked. Without one, a player becomes unranked.
  • You can attack the same opponent once per day (calendar day, Europe/Paris timezone).
  • The rule is one-directional: if you attack a player today, they can still attack you the same day.
  • Friendly battles do not affect Fame, quests, or history: they are only used to test your deck against a found or targeted opponent.

Boosters

A booster always contains 10 cards.
Standard
5 fighters + 5 accessories
Fighters
10 fighters
Accessories
10 accessories
Earth
5 earth fighters + 5 support accessories
Air
5 air fighters + 5 support accessories
Water
5 water fighters + 5 support accessories
  • Standard: at least 1 fighter from each element (Earth, Air, Water), then 2 random elements.
  • Fighters: at least 3 from each element, then 1 random element.
  • Outside the Legendary slot: 90% level 1 and 10% level 2. A Legendary from the premium slot is always level 1.
  • Each booster contains 5 Common cards, 3 Rare cards, 1 Epic card, and 1 premium slot that gives an Epic or a Legendary with a 20% chance.
  • Fighters, Earth, Air and Water boosters also guarantee at least 2 Rare or better fighters.
  • Boosters are stored unopened in your inventory. You open them with an animation, and the cards join your collection at that moment.
  • Openings take your most recent cards into account to reduce obvious repetition from one booster to the next. Duplicate definitions are avoided whenever possible, but can be reused as a last resort so a booster can always be opened.
  • Rare, Epic, and Legendary cards you have not discovered yet are weighted up to speed up collection progress.
  • The premium slot also has bad-luck protection: after several openings without a new Epic or Legendary, weighting shifts more strongly toward a new card in that tier.
  • Each standard booster has a 10% chance to add one cosmetic bonus card in eleventh position: 70% Full-Art and 30% Foil. These effects are visual only, never change statistics, and never appear in Sealed Arena.

Rarity composition per booster

Standard

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards

Fighters

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards · 2 Rare+ fighters

Accessories

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards

Earth, Air and Water boosters keep the same rarity composition, with 5 fighters of the chosen element and 5 accessories. Accessories first favor ones that affect that element, then fall back to the normal accessory pool if none match.

Starter pack: at sign-up, choose a complete 10-fighter equipped deck, then receive 5 free standard boosters and 2,000 crystals.

Shop

Buy boosters with your crystals and top up crystals with real money.
OfferPrice
1 booster
2,000 crystals
5 boosters
9,000 crystals
12 boosters
20,000 crystals
30 boosters
48,000 crystals
2,200 crystals
$0.99
6,000 crystals
$2.49
12,500 crystals
$4.99
27,500 crystals
$9.99
60,000 crystals
$19.99
130,000 crystals
$39.99

Real-money purchases are processed securely and are only used to top up crystals. No cosmetics or non-card bonuses are sold. Shop equivalences are based on the best real yield reachable with the available booster bundles: for example, 60,000 crystals correspond to 36 boosters and 130,000 crystals to 79 boosters.

Player market

Buy or sell card bundles with crystals, with no negotiation and no partial purchase.

Player market

  • The market lets you buy card bundles posted by other players with crystals.
  • A listing is fixed: card, level, quantity, and price do not change, and the purchase is always for the full bundle.
  • A player can have at most 10 active listings at the same time.
  • A listed card is removed from all uses: it cannot be played in any deck or used for fusion while the listing stays active.
  • Removing a listing deletes it permanently. The related cards then become available again across your whole collection.
  • A listing becomes purchasable 10 minutes after publication and expires after 7 days. If it remains unsold, the affected cards or cosmetics automatically return to your collection.
  • Filters, sorting, and the page are stored in the market URL: you can share a search or find it again with your browser’s back and forward buttons. Your last sort is also remembered.
  • Cards from the starter deck can never be sold. Cards opened from the free starting boosters become sellable after 14 days. Depending on their origin, some rewards and boosters become sellable after a delay; a card created by fusion is sellable immediately.
  • The market can be browsed as soon as an account is created, but buying, selling, and cancelling only unlock after the account is 7 days old.
  • Provenance delays apply to cards and cosmetics. Cosmetics follow the same origin and resale-delay rules.
  • To protect the game economy, Cartoria may temporarily limit purchases between two accounts when a transaction combines several abuse signals. A shared connection alone is never enough.

Market availability

Starter deck
Never sellable
Daily reward
After 7 days
Free booster
After 14 days
Crystal booster or PvE reward
After 7 days
Direct purchase, Sealed Arena or fusion
Sellable immediately

Minimum listing prices

AssetMinimum unit priceLevel
Common card25 crystalsLevel multiplier
Rare card100 crystalsLevel multiplier
Epic card350 crystalsLevel multiplier
Legendary card1,000 crystalsLevel multiplier
Cosmetic500 crystalsNo level

The total minimum price is the unit price, multiplied by the card level when applicable, then by the bundle quantity.

Level multipliers: level 1 ×1 · level 2 ×1.5 · level 3 ×2.25 · level 4 ×3.5 · level 5 ×5.5.

Crystals

The free in-game currency, used to buy boosters.
  • Sources: daily quests, referrals and the monthly ranking.
  • Battles don't earn crystals: they change your Fame.

Daily reward

On your first game entry of the day

100 crystals
1 random level 1 card
  • Triggered on your first entry of the day on an authenticated game page, with no forced re-login.
  • After a long absence, only a single reward is given when you come back to the game.

Birthday reward

On your birthday

4 standard boosters
  • Enter your birthday in your account settings.
  • You can correct this date only once as long as no birthday reward has been granted yet.
  • On the day, you receive 4 standard boosters. A notification and a premium popup announce it when you return to the game. Players inactive for more than 7 days also receive a reminder email.

Daily quests

Crystals earned through fixed and rotating objectives.

Daily check-in

Enter the game once during the day

100

Open 1 booster

Open 1 booster

150

Fuse 1 card

Perform 1 fusion in the collection

200

Play 3 battles

Play 3 ranked, friendly or active PvE battles

250

Win 2 ranked battles

Win 2 ranked battles

400

Open a battle replay

Open a battle replay

75

Play 1 friendly battle

Start 1 friendly battle

150

Play 1 PvE battle

Use your daily PvE attempt

250

Edit 1 deck

Add, remove or move a card in a deck

125

Buy or sell 1 card

Create a listing or buy a card on the market

250

Each day, 6 quests are shown: 2 fixed and 4 rotating. Rotating quests change every 3 days. For the 7 days after choosing a Starter Pack, they become a guided path: edit a deck, play a friendly battle, open a replay, and start a ranked battle. Only quests actually shown in your current list can be completed and rewarded. The PvE quest only appears when a PvE event is active, and the Market quest only when your account can buy or sell. Play 3 battles counts ranked, friendly and active PvE battles, while Win 2 battles remains limited to ranked victories as the attacker. Open a battle replay counts PvP, PvE and tournament replays.

Monthly competitive PvP ranking

Ordered by total Fame among eligible players for the closed month. Rewards require an active competitive deck and 12 ranked battles initiated across 4 distinct days.

Rank 1 to 3

10,000

Rank 4 to 10

7,000

Rank 11 to 50

4,000

Rank 51 to 100

2,000

The permanent ranking never resets. Eligibility requires an active competitive deck plus 12 ranked battles initiated across 4 distinct days during the closed month. Rewards then follow total Fame.

Monthly Sealed Arena ranking

Points from Sealed Arenas completed during the closed month are added together. You must complete at least 2 arenas to be eligible. Tied players are decided by total damage.

Rank 1 to 3

5,0002

Rank 4 to 10

4,0001

Rank 11 to 50

3,000

Rank 51 to 100

1,500

The monthly result is frozen automatically at the start of each month. Eligibility requires completing at least 2 Sealed Arenas during the closed month. This reward can be received in addition to the competitive PvP reward.

Referrals

Rules

  • You can have up to 10 referees.
  • You can only have one referrer.
  • Self-referral is not allowed.

Rewards

Sign-up with a valid code

Referee

2,000

Referrer

2,000

Referee's first ranked battle launched

Referee

2,000

Referrer

2,000

Friends

  • Search for a player by their username.
  • Send, accept or decline a friend request.
  • Remove a friend at any time.
  • Challenge a friend if your daily limit allows it.