Cartoria Collection
56 public cards to explore, including rarities, elements and compatibility.
Discover Cartoria fighters and accessories, compare their levels, and spot the synergies that will give your deck its identity.
56 cards found
Fighters · 28
Anti-Air
Level 1Guardian of the skies, it hunts everything that flies. Deadly against aircraft, but exposed on the ground.
Defense
Guardian of the skies, it hunts everything that flies. Deadly against aircraft, but exposed on the ground.
Apache
Level 1A flying hornet's nest loaded with devastating missiles. Versatile, but vulnerable to attacks coming from the sky.
Defense
A flying hornet's nest loaded with devastating missiles. Versatile, but vulnerable to attacks coming from the sky.
Atlantean Paladin
Level 1Guardian of the sunken city. Its resistance to land and water is legendary, but aerial assaults put it in danger.
Defense
Guardian of the sunken city. Its resistance to land and water is legendary, but aerial assaults put it in danger.
Biped
Level 1A futuristic walker bristling with technology. Its aerial defense is unmatched, but it struggles against strikes from the depths.
Defense
A futuristic walker bristling with technology. Its aerial defense is unmatched, but it struggles against strikes from the depths.
Bomber
Level 1A steel storm loaded with explosives. It withstands land and water attacks, but falls to anti-air fire.
Defense
A steel storm loaded with explosives. It withstands land and water attacks, but falls to anti-air fire.
Cannon
Level 1A dreaded long-range artillery piece. Its hull resists the waves, but a precise ground strike can silence it.
Defense
A dreaded long-range artillery piece. Its hull resists the waves, but a precise ground strike can silence it.
Celestial Paladin
Level 1A knight with a divine aura who defends the skies. His faith shields him from ground and aerial attacks, but the waves shake him.
Defense
A knight with a divine aura who defends the skies. His faith shields him from ground and aerial attacks, but the waves shake him.
Destroyer
Level 1A surface escort vessel feared across the oceans. Solid against land and sea, yet wary of attacks from the sky.
Defense
A surface escort vessel feared across the oceans. Solid against land and sea, yet wary of attacks from the sky.
Diver
Level 1A rough-edged warrior of the depths. He reigns underwater, but blows coming from land can throw him off balance.
Defense
A rough-edged warrior of the depths. He reigns underwater, but blows coming from land can throw him off balance.
Diver Cyborg
Level 1An enhanced commando of the abyss. It adapts to every aquatic environment, and its ground defense is strong enough to surprise opponents.
Defense
An enhanced commando of the abyss. It adapts to every aquatic environment, and its ground defense is strong enough to surprise opponents.
Drone
Level 1A stealth aerial hunter built for pure destruction. Its anti-air defense is legendary, its strikes are lethally precise, and its agility makes it a terror in the skies.
Defense
A stealth aerial hunter built for pure destruction. Its anti-air defense is legendary, its strikes are lethally precise, and its agility makes it a terror in the skies.
Flying Cyborg
Level 1A cloud predator with surgical firepower. Agile and reactive, it only truly fears attacks drawing power from water.
Defense
A cloud predator with surgical firepower. Agile and reactive, it only truly fears attacks drawing power from water.
General
Level 1A strategist enhanced by technology. His cyborg body withstands almost everything, making him a living fortress.
Defense
A strategist enhanced by technology. His cyborg body withstands almost everything, making him a living fortress.
Hovercraft
Level 1A wave-skimmer with wild mobility. It excels on land and water alike, but attacks from the sky slow it down.
Defense
A wave-skimmer with wild mobility. It excels on land and water alike, but attacks from the sky slow it down.
Infantryman
Level 1A versatile soldier who absorbs hits and keeps striking. He is well covered against attacks coming from the sky.
Defense
A versatile soldier who absorbs hits and keeps striking. He is well covered against attacks coming from the sky.
Jeep
Level 1The tireless scout. Fast and reliable, it adapts to every terrain without truly dominating any of them.
Defense
The tireless scout. Fast and reliable, it adapts to every terrain without truly dominating any of them.
Mines
Level 1Danger hidden beneath the dust. Its ground defense is absolute, yet it is helpless against attacks from the air or water.
Defense
Danger hidden beneath the dust. Its ground defense is absolute, yet it is helpless against attacks from the air or water.
Mutant
Level 1An instinctive brute built for war. Its mutated flesh resists the elements, but aerial attacks throw it off balance.
Defense
An instinctive brute built for war. Its mutated flesh resists the elements, but aerial attacks throw it off balance.
Neo Mage
Level 1A weaver of dimensions and realities. Its mastery of the skies is total, but it falters against earthly or aquatic forces.
Defense
A weaver of dimensions and realities. Its mastery of the skies is total, but it falters against earthly or aquatic forces.
Rafale
Level 1Lightning of the skies, slicing through space at extreme speed. It dominates the air, but remains vulnerable to ground and sea fire.
Defense
Lightning of the skies, slicing through space at extreme speed. It dominates the air, but remains vulnerable to ground and sea fire.
Sniper
Level 1A silent shadow posted high above. He dominates air and sea, but a ground assault can flush him out.
Defense
A silent shadow posted high above. He dominates air and sea, but a ground assault can flush him out.
Spectral Samurai
Level 1An ancient warrior from a forgotten empire, he wanders between dimensions, bound by an eternal oath. His katana cuts through air and souls alike. An elusive creature, he can adapt to any strategy by wielding any accessory.
Defense
An ancient warrior from a forgotten empire, he wanders between dimensions, bound by an eternal oath. His katana cuts through air and souls alike. An elusive creature, he can adapt to any strategy by wielding any accessory.
Submarine
Level 1A stealth hunter of the abyss. It terrifies land and sea enemies alike, but aerial strikes can still track it down.
Defense
A stealth hunter of the abyss. It terrifies land and sea enemies alike, but aerial strikes can still track it down.
Tank
Level 1An armored mass of steel and power. It rules the ground, yet attacks from the sky can pierce its shell.
Defense
An armored mass of steel and power. It rules the ground, yet attacks from the sky can pierce its shell.
Tarantula
Level 1A mechanical spider with steel fangs. It stands up to land and water assaults, but remains exposed to the sky.
Defense
A mechanical spider with steel fangs. It stands up to land and water assaults, but remains exposed to the sky.
Train
Level 1A rail-bound behemoth that never wavers. Its defense is balanced, though attacks from the sea can weaken it.
Defense
A rail-bound behemoth that never wavers. Its defense is balanced, though attacks from the sea can weaken it.
Troll
Level 1An unpredictable colossus that smashes everything in its path. Its rocky shell protects it well, but aerial projectiles find weak spots.
Defense
An unpredictable colossus that smashes everything in its path. Its rocky shell protects it well, but aerial projectiles find weak spots.
Valkyrie
Level 1Daughter of war and thunder. She crushes enemies from the sky, but fresh water weakens her fury.
Defense
Daughter of war and thunder. She crushes enemies from the sky, but fresh water weakens her fury.
Accessories · 28
Armor Plating
Level 1Layered steel skins for maximum protection. Offers even defense against all threats.
Bearer Bonuses / Penalties
Layered steel skins for maximum protection. Offers even defense against all threats.
Belt
Level 1A reinforced combat strap designed for the field. Tightens defense against ground strikes.
Bearer Bonuses / Penalties
A reinforced combat strap designed for the field. Tightens defense against ground strikes.
Energy Charge
Level 1A compact, reliable power module. Extends the lifespan of vehicles.
Bearer Bonuses / Penalties
A compact, reliable power module. Extends the lifespan of vehicles.
Energy Core
Level 1A high-capacity battery for long missions. Gives vehicles a true second wind.
Bearer Bonuses / Penalties
A high-capacity battery for long missions. Gives vehicles a true second wind.
Flamethrower
Level 1A devastating projector of fire that engulfs everything in its path. Increases close-range troop attack.
Bearer Bonuses / Penalties
A devastating projector of fire that engulfs everything in its path. Increases close-range troop attack.
Force Field
Level 1An energy dome that envelops the vehicle. Provides total protection, but drains its power reserves.
Bearer Bonuses / Penalties
An energy dome that envelops the vehicle. Provides total protection, but drains its power reserves.
Grenade
Level 1A sphere of metal with devastating effects. It detonates in enemy ranks to amplify offensive power.
Bearer Bonuses / Penalties
A sphere of metal with devastating effects. It detonates in enemy ranks to amplify offensive power.
Hammer
Level 1A heavy weapon that shatters defenses. Boosts attack and improves resistance against air and water, but burdens its wielder.
Bearer Bonuses / Penalties
A heavy weapon that shatters defenses. Boosts attack and improves resistance against air and water, but burdens its wielder.
Jammer
Level 1An electronic countermeasure system that strengthens ground and aerial defense while improving the vehicle's durability. Ideal for defensive decks.
Bearer Bonuses / Penalties
An electronic countermeasure system that strengthens ground and aerial defense while improving the vehicle's durability. Ideal for defensive decks.
Katana
Level 1An ancestral blade forged in the abyss. Its dark steel and aquatic runes cut through solid defenses at the cost of a small amount of vitality.
Bearer Bonuses / Penalties
An ancestral blade forged in the abyss. Its dark steel and aquatic runes cut through solid defenses at the cost of a small amount of vitality.
Laser Cannon
Level 1A focused beam that cuts through air and water. Improves attack and aquatic defense at a vitality cost.
Bearer Bonuses / Penalties
A focused beam that cuts through air and water. Improves attack and aquatic defense at a vitality cost.
Laser Rifle
Level 1A beam of pure energy with pinpoint precision. Overwhelming for attack, a weapon of the future serving the present.
Bearer Bonuses / Penalties
A beam of pure energy with pinpoint precision. Overwhelming for attack, a weapon of the future serving the present.
Machete
Level 1A broad blade made for jungle fighting and close combat. Grants a sharp, efficient attack boost.
Bearer Bonuses / Penalties
A broad blade made for jungle fighting and close combat. Grants a sharp, efficient attack boost.
Missile Launcher
Level 1An anti-ground arsenal mounted under the wings. Efficiently protects against ground fire at the cost of endurance.
Bearer Bonuses / Penalties
An anti-ground arsenal mounted under the wings. Efficiently protects against ground fire at the cost of endurance.
Pendant
Level 1An ancient amulet charged with telluric energy. Strengthens defense against ground blows.
Bearer Bonuses / Penalties
An ancient amulet charged with telluric energy. Strengthens defense against ground blows.
Ration
Level 1A field survival ration. Restores the vital energy of soldiers in the field.
Bearer Bonuses / Penalties
A field survival ration. Restores the vital energy of soldiers in the field.
Regenerator
Level 1An autonomous repair module that restores the vehicle’s integrity mid-battle. Ideal for defensive decks.
Bearer Bonuses / Penalties
An autonomous repair module that restores the vehicle’s integrity mid-battle. Ideal for defensive decks.
Ring
Level 1A jewel from forgotten ages imbued with stony magic. Reinforces defense against ground attacks.
Bearer Bonuses / Penalties
A jewel from forgotten ages imbued with stony magic. Reinforces defense against ground attacks.
Rocket Launcher
Level 1A launch tube that makes the ground tremble. Grants destructive attack power at the cost of some vitality.
Bearer Bonuses / Penalties
A launch tube that makes the ground tremble. Grants destructive attack power at the cost of some vitality.
Shield
Level 1A wall of metal that repels land and water blows. Guarantees solid defense on two fronts.
Bearer Bonuses / Penalties
A wall of metal that repels land and water blows. Guarantees solid defense on two fronts.
Sprayer
Level 1A toxic vaporizer that corrodes the enemy. Boosts both endurance and offensive power for troops.
Bearer Bonuses / Penalties
A toxic vaporizer that corrodes the enemy. Boosts both endurance and offensive power for troops.
Sword
Level 1The warrior's symbol, balanced and sharp. Boosts attack without compromise.
Bearer Bonuses / Penalties
The warrior's symbol, balanced and sharp. Boosts attack without compromise.
Turbo
Level 1An overdrive system that boosts the vehicle's attack, aerial defense, and aquatic defense. The overheating moderately reduces its durability.
Bearer Bonuses / Penalties
An overdrive system that boosts the vehicle's attack, aerial defense, and aquatic defense. The overheating moderately reduces its durability.
Turret
Level 1An automated naval artillery system. Increases attack and strengthens ground defense while draining some of the vessel's energy.
Bearer Bonuses / Penalties
An automated naval artillery system. Increases attack and strengthens ground defense while draining some of the vessel's energy.
Twin Spear
Level 1A whirlwind of steel with a deadly point. Greatly increases offensive power, but unstable balance strains the body.
Bearer Bonuses / Penalties
A whirlwind of steel with a deadly point. Greatly increases offensive power, but unstable balance strains the body.