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Saturday 17 October 2026 · 00:00 (Paris)
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Guide

Dinosaurs realm rules

Everything you need to collect cards, build your pack, and master battles in Dinosaurs.

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What is Cartoria?

Cartoria is a collecting, packbuilding and automatic battle game. You collect cards, build an ordered pack, equip your creatures with compatible mutations, then face other players. Every battle is simulated and saved: you can replay it at any time from its battle log.

The game loop

1. Collect

Open boosters and gather creatures and mutations.

2. Build

Build an ordered pack of 5 to 10 creatures for ranked play.

3. Equip

Strengthen your creatures with compatible mutations.

4. Battle

Face other players in replayable automatic battles.

The three elements

Every creature belongs to an ecosystem. In battle, the defense used depends on the attacker's ecosystem. The card set favors a flexible cycle: Fossil against Sky, Sky against Swamp, and Swamp against Fossil. Levels and mutations can reverse a matchup.
FossilRock, heavy metal and raw power.
SkyCelestial speed and lightning strikes.
SwampAtlantean depth and relentless defense.

The two card types

Creatures

A card that takes part in battle. It has health points, an attack value and three defenses (Fossil, Sky, Swamp), plus 0, 1 or 2 mutation slots.

Mutations

A card that modifies the stats of a compatible creature. Its effects are bonuses or penalties applied to the equipped creature's stats.

A creature's stats

Base values before mutations.
Health points
Attack
Fossil defense
Sky defense
Swamp defense

Mutations

  • Creatures and mutations have an equipment type: Predator, Colossus or, for some PvE cards, Creature.
  • A mutation can only be equipped when an effect exists for the creature's type and ecosystem. The mutation's original ecosystem alone does not determine compatibility.
  • An incompatible mutation is called neutral: it cannot be placed on that creature.
  • Each creature has 0, 1 or 2 mutation slots.
  • Creature creatures, currently reserved for PvE-unlocked cards, can use mutations from both Predator and Colossus profiles when an effect exists for their element. Applied effects depend only on that element.
  • Fangs is compatible with Sky and Fossil predators: it grants +6/+8/+11/+14/+19 attack by level.
  • Lava is an Epic mutation reserved for Sky predators: it strengthens attack and Fossil and Sky defenses in exchange for a small health penalty.

Card levels

12345
  • Cards range from level 1 to level 5 (current maximum level).
  • Each level has its own illustration, growing more mythical each time.

Card rarity

Level measures progression through fusion; rarity drives how cards drop from boosters.
CommonThe most frequent tier.
Common
RareLess common, but regular.
Rare
EpicHarder to get.
Epic
LegendaryThe most prestigious tier.
Legendary

Key takeaways

  • Each card has a fixed rarity: Common, Rare, Epic or Legendary.
  • Rarity is independent of level: a card can be rare at level 1 just as at level 5.
  • Level still only comes from fusion, never from boosters or rarity.
  • Boosters first roll a rarity, then pick a compatible card within that tier.
  • Mutations: Tourelle and Lava are Epic; Claws, Club and Carapace are Rare; Fangs and Plates are Common.

Fusion

Upgrade your cards by combining identical copies.

Rules

  • 5 identical copies of the same level produce 1 copy of the next level.
  • Fusion is possible from L1→L2, L2→L3, L3→L4 and L4→L5. No fusion from level 5.
  • The fusion button becomes available as soon as you own at least 5 copies of the same card.
  • Fusion is refused if it would break your active pack.
  • If you want to fuse those cards, first deactivate your active pack: it will then be marked as needs repair if consumed cards were used there.
  • Full-Art and Foil cosmetic effects never carry over: if an effected card is consumed, the resulting card stays standard.

Example

Raptor L1After deactivation

Owned

7

Active pack

2

Diplodocus L1Disable active pack first

Owned

5

Active pack

1

CardOwnedActive packFusion
Raptor L172After deactivation
Diplodocus L151Disable active pack first

Compare cards

From the private collection, the public collection and the pack builder, you can open a temporary comparison tool for up to 4 cards of the same type. All cards share the selected level, which makes their stats or effects easy to compare.

Full collection

50 cards in total, each with its own public detail page.

Creatures

26 creatures make up Cartoria's main arsenal.

Mutations

24 mutations let you fine-tune your lines and optimize your stats.

See every card

The public Collection page shows every card with search, filters, sorting, a temporary comparison tool for up to 4 cards of the same type, and a detailed page for each one.

Explore the full collection

Pack

Composition

  • You can build multiple packs of 0 to 10 creatures.
  • Only one pack can be active at a time: it must contain 5 to 10 creatures for ranked battles.
  • Any valid pack can be duplicated to use as the base for a variant.
  • The active pack and inactive packs can all be edited at any time.
  • Each pack keeps its own battle order, and the active pack cannot be deleted.
  • Without an active pack of at least 5 creatures, you can neither start nor suffer ranked battles.
  • Fusion never breaks an active pack automatically: deactivate it first if you want to consume its cards.
  • Your changes only apply after saving the pack. You can restore a saved state from the last 30 days of history.

Mutations

A mutation's bonuses and penalties display automatically, and final stats are recalculated instantly.

Some mutations have an affinity with a specific creature: equipping them together adds an extra bonus to their usual effects.

Bonuses in greenPenalties in red

From the Packs page, you can launch a simulation between two of your valid packs. This duel does not affect Fame, expeditions, or battle history. On mobile, it uses the same Lines / Duel view switch as ranked battles.

Pack relics

An automatic tactical option reserved for ranked PvP battles.
  • You can equip one optional relic on each ranked pack.
  • The five base relics are free for everyone, with no levels, rarity, boosters, or power purchases.
  • Each relic triggers automatically at most once per battle. They do not apply to friendly battles, simulations, PvE, or Sealed Territory.

Predator Mark

The first fully blocked attack reduces the opposing defense by 30% and deals at least 1 damage.

Fossil Carapace

The first time a creature takes at least 12 damage, reduce that damage by 40%.

Primal Discharge

The first time a rival survives with 6 HP or less, deal 6 direct damage.

Survival Instinct

The last creature gains 15% attack and defenses.

Alpha Roar

The first creature's first attack gains 15% attack.

PvP battle

PvP pits your active pack against another player's pack. Battles are automatic and, in ranked mode, they change your Fame.
Ranked and friendly

Ranked battles affect Fame and the ladder. Friendly battles are only for testing your pack against a found or targeted opponent, with no effect on competitive progression.

Replay

Every ranked battle and every PvE attempt is saved with a full log (turns, damage, HP, eliminations, and contribution when relevant). An old battle remains replayable even if you later change your pack or fuse your cards. On mobile, the replay starts on the Lines view and lets you switch to the Duel view. From the replay page, a participant can also enable a public shared link and remove it at any time.

How a battle unfolds

Battles are automatic and fully simulated. On mobile, you can switch between a Lines view and a Duel view.
  1. 1Your opponent is chosen within a Fame range close to yours first, then the search can widen step by step if needed.
  2. 2Both players' active packs are frozen (snapshot).
  3. 3Creatures face off in pack order.
  4. 4Each turn, both creatures attack simultaneously.
  5. 5The defender only uses the defense matching the attacker's element.
  6. 6A creature that drops to 0 HP is removed; the next one enters the fight.
  7. 7The first player with no creatures left loses the battle.
  8. 8The battle is shown live in the popup; the Skip button lets you jump straight to the final result. On mobile, you can switch between the Lines and Duel views.

Damage calculation

Attack ≤ defense

The attack is fully blocked: no damage is dealt.

Attack > defense

Damage dealt = attack − defense.

Draw: if both remaining creatures drop to 0 HP on the same turn, the battle ends in a tie.

PvE battle

PvE lets you fight a community boss. You play alone with one of your valid packs, chosen before the attempt, and your contribution is added to everyone else's.

Principles

  • Only one PvE boss can be active at a time.
  • You can try the fight only once per day with one of your valid packs.
  • The boss pack resets for every attempt: you always fight the full event again.
  • Real damage and shield wear dealt by all players are added together at the community level.
  • Effective attacks directly reduce the boss's health even while its shield is active. A fully blocked attack deals no damage but wears down that shield while any remains.
  • Some special x2 days double the damage and shield wear applied to the boss without doubling your personal contribution.
Rewards

Your rewards depend on your total contribution. When an event closes, the top 3 contributors also receive 3000 / 2000 / 1000 crystals. If the boss is defeated before the event ends, the linked card is unlocked and can later join boosters and other random card rewards.

Sealed Territories

Sealed Territories are temporary formats separate from your competitive collection. Official and community Territories have different rules and rewards.

Official Territories

Pay the crystal entry fee, open temporary boosters, then build a pack using only that pool before the Territory starts automatically.

Entry

Joining costs 1,000 crystals and reserves your seat immediately.

Temporary boosters

You open 10 Territory boosters. Those cards stay limited to this Territory.

Territory pack

You can save a 0-to-10 creature draft. Submission requires 5 to 10 creatures. If you edit the pack afterwards, submit it again before the Territory starts.

Resolution

The Territory runs 3 Swiss rounds on the server and pays rewards automatically.

Community Territories

Create a private Territory joined by code or a public Territory open to everyone, either friendly or with a 250 or 500 crystal stake. Choose Standard, Fossil, Sky, or Swamp boosters for every participant. Its creator launches it once 4 players have submitted a pack, then bots fill it to 8. The highest-ranked player receives 100% of the pot; these Territories never count toward official rankings or rewards.

Official Territory rules

  • Two Sealed Territories are available every week. Registration fills Territory I before opening Territory II, and you can only join one at a time.
  • A new Territory is created automatically every Wednesday. It starts once all 8 seats and 8 packs are ready; a full Territory starts no later than 24 hours later, and an incomplete Territory no later than 48 hours later.
  • Cards opened in the Territory are temporary: they never enter your permanent collection.
  • The Territory pack uses the same habits as your usual pack builder, but it can only use that temporary pool.
  • At launch, a valid saved pack is kept automatically even if it was not submitted. Only players without a valid pack are replaced by server-controlled challengers.
  • V1 runs 3 automatic Swiss rounds, and each match remains viewable afterward.
  • A fusion that consumes a card or mutation from your submitted pack cancels its submission: review, save, then submit your pack again.
  • An Territory with no real player at the deadline is cancelled, with no battles or rewards.

Official Territory rewards

Top 3

1st: 1 standard booster + 1,500 crystals. 2nd: 1 standard booster. 3rd: 1,500 crystals.

Ranks 4 to 8

4th: 250 crystals. 5th: 200 crystals. 6th: 150 crystals. 7th: 100 crystals. 8th: 50 crystals.

Territory rewards are credited automatically at the end. If multiple players tie for first place, each tied player receives the rank 1 reward.

Cartoria may also send an email when weekly Sealed Territories open or when a Big Boss starts. You can disable those categories separately in your notification center, or unsubscribe directly from each email.

Fame

Fame is your competitive score. The overall ranking is derived directly from it.
500Starting fame
0Drawno change
0Minimum
  • Your Fame rises or falls after each battle based on the result and the score gap with your opponent.
  • Win: the higher your opponent's rank, the bigger the gain.
  • Loss: the lower your opponent's rank, the bigger the loss.
  • Draw: no change.

Player levels

Player level follows current Fame. A new player starts at level 3.
LevelMinimum fame
Level 10
Level 2300
Level 3(start)500
Level 4750
Level 51,050
Level 61,400
Level 71,800
Level 82,250
Level 92,750
Level 103,300
Level 113,900

Matchmaking

Finding an opponent

  • Ranked matchmaking uses Fame only. The search widens in 50-point steps up to a maximum 350-point gap, and Fame changes are stronger during your first 30 ranked battles before stabilizing.
  • Only players with a valid active pack can be ranked, attack and be attacked. Without one, a player becomes unranked.
  • You can attack the same opponent once per day (calendar day, Europe/Paris timezone).
  • The rule is one-directional: if you attack a player today, they can still attack you the same day.
  • Friendly battles do not affect Fame, expeditions, or history: they are only used to test your pack against a found or targeted opponent.

Boosters

A booster always contains 10 cards.
Standard
5 creatures + 5 mutations
Creatures
10 creatures
Mutations
10 mutations
Fossil
5 Fossil creatures + 5 support mutations
Sky
5 Sky creatures + 5 support mutations
Swamp
5 Swamp creatures + 5 support mutations
  • Standard: at least 1 creature from each element (Fossil, Sky, Swamp), then 2 random elements.
  • Creatures: at least 3 from each element, then 1 random element.
  • Outside the Legendary slot: 90% level 1 and 10% level 2. A Legendary from the premium slot is always level 1.
  • Each booster contains 5 Common cards, 3 Rare cards, 1 Epic card, and 1 premium slot that gives an Epic or a Legendary with a 20% chance.
  • Creatures, Fossil, Sky and Swamp boosters also guarantee at least 2 Rare or better creatures.
  • Boosters are stored unopened in your inventory. You open them with an animation, and the cards join your collection at that moment.
  • Openings take your most recent cards into account to reduce obvious repetition from one booster to the next. Duplicate definitions are avoided whenever possible, but can be reused as a last resort so a booster can always be opened.
  • Rare, Epic, and Legendary cards you have not discovered yet are weighted up to speed up collection progress.
  • The premium slot also has bad-luck protection: after several openings without a new Epic or Legendary, weighting shifts more strongly toward a new card in that tier.
  • Each standard booster has a 10% chance to add one cosmetic bonus card in eleventh position: 70% Full-Art and 30% Foil. These effects are visual only, never change statistics, and never appear in Sealed Territory.

Rarity composition per booster

Standard

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards

Creatures

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards · 2 Rare+ creatures

Mutations

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards

BoosterCommonRareEpicLegendaryGuarantee
Standard53120% premium slot5 Rare+ cards
Creatures53120% premium slot5 Rare+ cards · 2 Rare+ creatures
Mutations53120% premium slot5 Rare+ cards

Fossil, Sky and Swamp boosters keep the same rarity composition, with 5 creatures of the chosen element and 5 mutations. Mutations first favor ones that affect that element, then fall back to the normal mutation pool if none match.

Starter pack: when you first enter a realm, you receive 5 standard boosters, 2,000 crystals, and choose a complete equipped 10-creature pack for that realm.

Shop

Buy boosters with your crystals and top up crystals with real money.
OfferPrice
1 booster
2,000 crystals
5 boosters
9,000 crystals
12 boosters
20,000 crystals
30 boosters
48,000 crystals
2,200 crystals
$0.99
6,000 crystals
$2.49
12,500 crystals
$4.99
27,500 crystals
$9.99
60,000 crystals
$19.99
130,000 crystals
$39.99

Real-money purchases are processed securely and are only used to top up crystals. No cosmetics or non-card bonuses are sold. Shop equivalences are based on the best real yield reachable with the available booster bundles: for example, 60,000 crystals correspond to 36 boosters and 130,000 crystals to 79 boosters.

Player market

Buy at the listed price or make an offer when the seller enables negotiation.

Player market

  • The market lets you buy card bundles posted by other players with crystals.
  • A listing is fixed: card, level, quantity, and price do not change, and the purchase is always for the full bundle.
  • A player can have at most 10 active listings at the same time.
  • A listed card is removed from all uses: it cannot be played in any pack or used for fusion while the listing stays active.
  • Removing a listing deletes it permanently. The related cards then become available again across your whole collection.
  • A listing becomes purchasable 10 minutes after publication and expires after 7 days. If it remains unsold, the affected cards or cosmetics automatically return to your collection.
  • Filters, sorting, and the page are stored in the market URL: you can share a search or find it again with your browser’s back and forward buttons. Your last sort is also remembered.
  • Cards from the starter pack can never be sold. Cards from a free booster, a PvE reward, or a Sealed Territory become sellable after 7 days. Cards from boosters bought with crystals are sellable immediately, as are direct purchases and fusions.
  • The market can be browsed as soon as an account is created, but buying, selling, and cancelling only unlock after the account is 7 days old.
  • Provenance delays apply to cards and cosmetics. Cosmetics follow the same origin and resale-delay rules.
  • To protect the game economy, Cartoria may temporarily limit purchases between two accounts when a transaction combines several abuse signals. A shared connection alone is never enough.
  • The seller chooses whether a listing accepts offers. An offer must stay below the listed price and meet the market minimum calculated from rarity, level, and quantity.
  • Cartoria reserves your crystals when you send an offer. The seller can accept, decline, or counter it. An offer expires after 24 hours without exceeding the listing duration.
  • If the seller accepts your offer, the transaction uses the negotiated price with no fee. A higher counter-offer charges the difference when you accept it.
  • A purchase at the listed price keeps priority. It closes active offers and returns their reserved crystals to the other buyers.
  • A favorite saves one exact listing and remains private. If that listing is sold, removed, or expires, it disappears from favorites; a new listing for the same card is never added automatically.
  • The public wishlist identifies the exact card and level you want. It stays active after a purchase until you remove it and never enables reservation or direct selling.

Market availability

Starter pack
Never sellable
Daily reward
After 7 days
Free booster
After 7 days
PvE reward or Sealed Territory
After 7 days
Crystal booster, direct purchase or fusion
Sellable immediately

Minimum listing prices

AssetMinimum unit priceLevel
Common card25 crystalsLevel multiplier
Rare card100 crystalsLevel multiplier
Epic card350 crystalsLevel multiplier
Legendary card1,000 crystalsLevel multiplier
Cosmetic500 crystalsNo level

The total minimum price is the unit price, multiplied by the card level when applicable, then by the bundle quantity.

Level multipliers: level 1 ×1 · level 2 ×1.5 · level 3 ×2.25 · level 4 ×3.5 · level 5 ×5.5.

Crystals

The free in-game currency, used to buy boosters.
  • Sources: daily expeditions, referrals and the monthly ranking.
  • Battles don't earn crystals: they change your Fame.

Daily reward

On your first game entry of the day

100 crystals
1 random level 1 card
  • Triggered on your first entry of the day on an authenticated game page, with no forced re-login.
  • After a long absence, only a single reward is given when you come back to the game.

Birthday reward

On your birthday

4 standard boosters
  • Enter your birthday in your account settings.
  • You can correct this date only once as long as no birthday reward has been granted yet.
  • On the day, you receive 4 standard boosters. A notification and a premium popup announce it when you return to the game. Players inactive for more than 7 days also receive a reminder email.

Daily expeditions

Crystals earned through fixed and rotating objectives.

Daily check-in

Enter the game once during the day

100

Open 1 booster

Open 1 booster

150

Fuse 1 card

Perform 1 fusion in the collection

200

Play 3 battles

Play 3 ranked, friendly or active PvE battles

250

Win 2 ranked battles

Win 2 ranked battles

400

Open a battle replay

Open a battle replay

75

Play 1 friendly battle

Start 1 friendly battle

150

Play 1 PvE battle

Use your daily PvE attempt

250

Edit 1 pack

Add, remove or move a card in a pack

125

Buy or sell 1 card

Create a listing or buy a card on the market

250
ExpeditionCrystals
Daily check-inEnter the game once during the day
100
Open 1 boosterOpen 1 booster
150
Fuse 1 cardPerform 1 fusion in the collection
200
Play 3 battlesPlay 3 ranked, friendly or active PvE battles
250
Win 2 ranked battlesWin 2 ranked battles
400
Open a battle replayOpen a battle replay
75
Play 1 friendly battleStart 1 friendly battle
150
Play 1 PvE battleUse your daily PvE attempt
250
Edit 1 packAdd, remove or move a card in a pack
125
Buy or sell 1 cardCreate a listing or buy a card on the market
250

Each day, 6 expeditions are shown: 2 fixed and 4 rotating. Rotating expeditions change every 3 days. For the 7 days after choosing a Starter Pack, they become a guided path: edit a pack, play a friendly battle, open a replay, and start a ranked battle. Only expeditions actually shown in your current list can be completed and rewarded. The PvE expedition only appears when a PvE event is active, and the Market expedition only when your account can buy or sell. Play 3 battles counts ranked, friendly and active PvE battles, while Win 2 battles remains limited to ranked victories as the attacker. Open a battle replay counts PvP, PvE and Territory replays.

Monthly competitive PvP ranking

Ordered by total Fame among eligible players for the closed month. Rewards require an active competitive pack and 12 ranked battles initiated across 4 distinct days.

Rank 1 to 3

10,000

Rank 4 to 10

7,000

Rank 11 to 50

4,000

Rank 51 to 100

2,000
RankCrystals
Rank 1 to 3
10,000
Rank 4 to 10
7,000
Rank 11 to 50
4,000
Rank 51 to 100
2,000

The permanent ranking never resets. Eligibility requires an active competitive pack plus 12 ranked battles initiated across 4 distinct days during the closed month. Rewards then follow total Fame.

Monthly official Territory ranking

Points from official Sealed Territories completed during the closed month are added together. You must complete at least 2 official Territories to be eligible. Tied players are decided by total damage.

Rank 1 to 3

5,0002

Rank 4 to 10

4,0001

Rank 11 to 50

3,000

Rank 51 to 100

1,500
RankCrystalsStandard boosters
Rank 1 to 3
5,0002
Rank 4 to 10
4,0001
Rank 11 to 50
3,000-
Rank 51 to 100
1,500-

The monthly result is frozen automatically at the start of each month. Eligibility requires completing at least 2 official Sealed Territories during the closed month. Community Territories do not count. This reward can be received in addition to the competitive PvP reward.

Referrals

Rules

  • You can have up to 10 referees.
  • You can only have one referrer.
  • Self-referral is not allowed.

Rewards

Sign-up with a valid code

Referee

2,000

Referrer

2,000

Referee's first ranked battle launched

Referee

2,000

Referrer

2,000

TriggerRefereeReferrer
Sign-up with a valid code2,0002,000
Referee's first ranked battle launched2,0002,000

Friends

  • Search for a player by their username.
  • Send, accept or decline a friend reexpedition.
  • Remove a friend at any time.
  • Challenge a friend if your daily limit allows it.
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