Protocol realm rules
Official events and monthly rewards only start after the realm opens publicly.
What is Cartoria?
Cartoria is a collecting, packbuilding and automatic battle game. You collect cards, build an ordered squad, equip your units with compatible modules, then face other players. Ranked battles are saved and can be replayed; recreational bot battles do not save a replay.
The game loop
1. Collect
2. Build
3. Equip
4. Battle
The three elements
The two card types
Units
Modules
A unit's stats
Modules
- Units and modules have an equipment type: Agent, Machine or, for some PvE cards, Unit.
- A module can only be equipped when an effect exists for the unit's type and force. The module's original force alone does not determine compatibility. After all bonuses, penalties and affinities, the bearer must retain at least 1 health point.
- An incompatible module cannot be equipped. “Neutral” means it has no element of its own, not that it is incompatible.
- Each unit has 0, 1 or 2 module slots.
- Unit units, currently reserved for PvE-unlocked cards, can use modules from both Agent and Machine profiles when an effect exists for their element. Applied effects depend only on that element.
- Module effects depend on the equipped Unit’s force: Resistance, Network or Convergence.
- If an exact pairing has a Synergy, its bonus adds to the base effect. An Anomaly does not inherit it from its force.
Card levels
- Cards range from level 1 to level 5 (current maximum level).
- Each level has its own illustration, growing more mythical each time.
Card rarity
Key takeaways
- Each card has a fixed rarity: Common, Rare, Epic or Legendary.
- Rarity is independent of level: a card can be rare at level 1 just as at level 5.
- Fusion increases levels. Data data boosters can also give a level 2 card: 10% outside the Legendary slot. Rarity is independent of level.
- Data data boosters first roll a rarity, then pick a compatible card within that tier.
- Starter Modules range from Common to Epic; no Legendary Module is distributed in Protocol.
Fusion
Rules
- 5 identical copies of the same level produce 1 copy of the next level.
- Fusion is possible from L1→L2, L2→L3, L3→L4 and L4→L5. No fusion from level 5.
- Fusion requires five available identical copies at the same level. Listed cards and cards in the active squad are excluded.
- Fusion is refused if it would break your active squad.
- Deactivate your squad only to consume its protected copies. An inactive squad using a consumed card will need repair.
- Full-Art and Foil cosmetic effects never carry over: if an effected card is consumed, the resulting card stays standard.
Example
7 − 2 = 5 available copies
Owned
7
Active squad
2
5 − 1 = 4 available copies
Owned
5
Active squad
1
| Card | Owned | Active squad | Fusion |
|---|---|---|---|
| Unit N1 | 7 | 2 | Direct fusion 7 − 2 = 5 available copies |
| Module N1 | 5 | 1 | Disable active squad first 5 − 1 = 4 available copies |
Compare cards
From the private collection, the market and the squad builder, you can open a temporary comparison tool for up to 4 cards of the same type. Choose a level for each card to compare their stats or effects. The unit level and each module level can be selected separately in the comparator. You can add the same unit several times to compare loadouts with different levels and equipment.
Full collection
Units
Modules
See every card
The public Collection page shows every card with search, filters, sorting, a temporary comparison tool for up to 4 cards of the same type, and a detailed page for each one.
Explore the full collectionSquad
Composition
- You can build multiple squads of 0 to 10 units.
- Only one squad can be active at a time: it must contain 5 to 10 units for ranked battles.
- Any valid squad can be duplicated to use as the base for a variant.
- The active squad and inactive squads can all be edited at any time.
- Each squad keeps its own battle order, and the active squad cannot be deleted.
- Without an active squad of at least 5 units, you can neither start nor suffer ranked battles.
- Fusion never breaks an active squad automatically: deactivate it first if you want to consume its cards.
- Your changes only apply after saving the squad. You can restore a saved state from the last 30 days of history.
Modules
A module's bonuses and penalties display automatically, and final stats are recalculated instantly.
If an exact pairing has a Synergy, its bonus adds to the base effect. An Anomaly does not inherit it from its force.
From the Decks page, simulate a battle between two of your valid squads. It does not change Fame or battle history. If the “Test 2 different squads” mission is shown today, this simulation can complete it. On mobile, use the Lines / Duel views.
Squad directives
- You can equip one optional directive on each ranked squad.
- The five base directives are free for everyone, with no levels, rarity, data boosters, or power purchases.
- Each directive triggers automatically at most once per battle. They do not apply to friendly battles, simulations, PvE, or Sealed Operation.
Breach
Firewall
Execution
Survival Mode
Overload
PvP battle
Ranked battles affect Fame and the ladder. Friendly battles are only for testing your squad against a found or targeted opponent, with no effect on competitive progression. Revenge: Win to recover your original loss and have your opponent return their original gain, without falling below zero. No extra gain. A defeat or draw uses the usual ranked calculation. You have 2 hours after the attack, no later than midnight in Paris. If no ranked opponent is available, the same panel offers four bots so you can keep playing without affecting rankings. Assault, Bastion, Versatile and Elite offer hidden decks built with popular cards from your realm and compatible equipment. Difficulty adapts to the equipped strength of your active deck using real card statistics. Relics are active. There are no renown gains or losses, rewards, or effects on quests, achievements, statistics or rankings. No replay is saved; at the end, close the battle or choose another bot. In each realm, activating your first competitive deck starts 72 hours of protection from ordinary ranked attacks. You can attack as usual; opponents you defeat can still retaliate. Changing decks does not renew this protection.
Global equipment and line-order recommendations can be applied to your active deck after confirmation if it still matches the analysed deck. The server rechecks the deck revision, owned cards and equipment; fusions remain manual.
Every ranked battle and every PvE attempt is saved with a full log (turns, damage, HP, eliminations, and contribution when relevant). An old battle remains replayable even if you later change your squad or fuse your cards. On mobile, the replay starts on the Lines view and lets you switch to the Duel view. From the replay page, a participant can also enable a public shared link and remove it at any time.
How a battle unfolds
- 1Your opponent is chosen within a Fame range close to yours first, then the search can widen step by step if needed.
- 2Both players' active squads are frozen (snapshot).
- 3Units face off in squad order.
- 4Each turn, both units attack simultaneously.
- 5The defender only uses the defense matching the attacker's element.
- 6A unit that drops to 0 HP is removed; the next one enters the fight.
- 7The first player with no units left loses the battle.
- 8The battle is shown live in the popup; the Skip button lets you jump straight to the final result. On mobile, you can switch between the Lines and Duel views.
Damage calculation
The attack is fully blocked: no damage is dealt.
Damage dealt = attack − defense.
Draw: if both remaining units drop to 0 HP on the same turn, the battle ends in a tie.
PvE battle
Principles
- Only one PvE boss can be active at a time.
- You can try the fight only once per day with one of your valid squads.
- The boss squad resets for every attempt: you always fight the full event again.
- Real damage and shield wear dealt by all players are added together at the community level.
- Effective attacks directly reduce the boss's health even while its shield is active. A fully blocked attack deals no damage but wears down that shield while any remains.
- Some special x2 days double the damage and shield wear applied to the boss without doubling your personal contribution.
- When the event ends, its final result is frozen in PvE history. If the boss falls before the event ends, the card linked to that boss is unlocked for the game; otherwise it stays inaccessible.
Your rewards depend on your total contribution. When an event closes, the top 3 contributors also receive 3000 / 2000 / 1000 crystals. If the boss is defeated before the event ends, the linked card is unlocked and can later join data boosters and other random card rewards.
Your personal contribution
- 100 guaranteed points for a played attempt, even without dealing damage.
- 100 points per eliminated boss line.
- For an unfinished line: 100 × HP removed ÷ initial HP, rounded down, up to 99 points.
- 100 extra points for a victory; a draw gives no victory bonus.
2 lines defeated + 25% of the next: 100 + 200 + 25 = 325 points.
A complete victory earns 700 points, the maximum per attempt. Neither shield wear nor overkill increases this score.
A line removed by a mutual block counts as eliminated without creating HP damage.
Damage to community health
Each attack deals attack − defense against the attack’s element, with a minimum of zero. Only HP actually removed from a fighter reduces community health, capped by the boss’s remaining community health.
60 attack against 40 defense deals 20 damage. If the target has 8 HP left, only 8 reduces community health. The boss deck resets each attempt; the community gauge adds up everyone’s efforts.
Shield wear
A fully blocked attack deals 0 HP damage but causes wear equal to 5% of attack, rounded down, with a minimum of 1. Applied wear cannot exceed the remaining shield.
40 fully blocked attack removes 2 shield points. An attack that deals HP damage causes no shield wear.
The shield does not absorb HP damage or reduce fighters’ defenses. The gauges are independent: the boss is defeated when community health reaches zero, even if some shield remains.
During a ×2 day
Useful damage and shield wear are doubled before being applied to the gauges, capped by what remains. Your personal contribution is not doubled.
“Test” simulates these calculations for free: no points earned, no gauges changed and no daily attempt consumed.
Previously earned points are kept. Old replays show the score recorded under the rules used at the time.
Sealed, Mirror and Draft Arenas
Official Sealed Arenas
Pay the crystal entry fee, open temporary data boosters, then build a squad using only that pool before the Operation starts automatically.
Entry
Temporary data boosters
Operation squad
Resolution
Community Sealed Operations
Create a private Operation joined by code or a public Operation open to everyone, either friendly or with a 250 or 500 crystal stake. Choose Standard, Resistance, Network, or Convergence data boosters for every participant. Its creator launches it once 4 players have submitted a squad, then bots fill it to 8. The highest-ranked player receives 100% of the pot; these Operations never count toward official rankings or rewards.
Community Draft Operations
4 to 8 human players, no bots: create or join a public or private Draft, free or with a 250 or 500 crystal entry fee. Everyone uses the same squad type. The creator must also join to play. Cards are temporary and these Drafts do not count towards official rankings.
Registration closes when the creator requests readiness. Confirm “I’m ready” in setup. At least 4 ready players are required; absent players are excluded without a refund if the Draft goes ahead.
Open a squad, pick one card and pass the rest to a neighbour. Receive the other neighbour’s squad and pick again until the squads run out. Repeat for all five squads, alternating direction. Each pick lasts one minute; after that, a random card is taken. “My pool” does not pause the Draft.
After your last pick, build exactly 5 fighter lines using your temporary cards. Fuse 3 identical copies of the same level if you wish. Save, then submit your squad: submission is never automatic.
The creator starts 3 rounds once 4 squads are submitted. Without a submitted squad, you forfeit. The top two split entry fees 70% / 30%; a free Draft gives no permanent reward. If battles have not started 48 hours after creation, it is cancelled and refunded. Find battles in history.
The creator may cancel before squads open: all entrants are refunded. After opening, the creator can no longer cancel. Battles must start within 48 hours of creation; otherwise the Draft is cancelled and all entrants are refunded.
Official Sealed Arena rules
- Two Sealed Operations are available every week. Registration fills Operation I before opening Operation II, and you can only join one at a time.
- A new Operation is created automatically every Wednesday. It starts after 24 hours if all 8 seats are filled and all 8 squads submitted; otherwise, it starts after 48 hours.
- Cards opened in the Operation are temporary: they never enter your permanent collection.
- The Operation squad uses the same habits as your usual squad builder, but it can only use that temporary pool.
- At launch, a valid saved squad is kept automatically even if it was not submitted. Only players without a valid squad are replaced by server-controlled challengers.
- V1 runs 3 automatic Swiss rounds, and each match remains viewable afterward.
- A fusion that consumes a card or module from your submitted squad cancels its submission: review, save, then submit your squad again.
- At the deadline, an official Arena with no human holding a valid saved deck is cancelled, even if humans registered. Valid drafts are submitted automatically; bots only fill an Arena where at least one human can fight. Cancellation triggers neither battles nor rewards.
Official Operation rewards
1st: 1 standard data booster + 2,000 crystals. 2nd: 1 standard data booster + 1,000 crystals. 3rd: 1,500 crystals.
4th: 500 crystals. 5th: 450 crystals. 6th: 400 crystals. 7th: 350 crystals. 8th: 300 crystals.
Operation rewards are credited automatically at the end. If multiple players tie for first place, each tied player receives the rank 1 reward.
Cartoria may also send an email when weekly Sealed Operations open or when a Big Boss starts. You can disable those categories separately in your notification center, or unsubscribe directly from each email.
Fame
- Your Fame rises or falls after each battle based on the result and the score gap with your opponent.
- Win: the higher your opponent's rank, the bigger the gain.
- Loss: the lower your opponent's rank, the bigger the loss.
- Draw: no change.
Monthly recaps
Achievements
Devotion
- Log in for 60 consecutive days.
- Log in for 150 consecutive days.
- Log in for 300 consecutive days.
Official arena champion
- Win 3 official Sealed or Mirror arenas.
- Win 8 official Sealed or Mirror arenas.
- Win 15 official Sealed or Mirror arenas.
Arena pillar
- Participate in 10 completed community Sealed arenas with a submitted deck and at least one match.
- Participate in 25 completed community Sealed arenas with a submitted deck and at least one match.
- Participate in 50 completed community Sealed arenas with a submitted deck and at least one match.
Big Boss Hunter
- Fight 2 distinct Big Bosses.
- Fight 3 distinct Big Bosses.
- Fight 5 distinct Big Bosses.
Conqueror
- Win 300 ranked attacks, including Retaliations.
- Win 750 ranked attacks, including Retaliations.
- Win 1500 ranked attacks, including Retaliations.
Bulwark
- Win 200 ranked defences.
- Win 500 ranked defences.
- Win 1000 ranked defences.
Backfire
- Win 20 ranked Revenge battles.
- Win 75 ranked Revenge battles.
- Win 200 ranked Revenge battles.
Ultimate fusion
- Create 3 level 3 or higher cards by fusion, of any rarity.
- Create 3 level 4 or higher cards by fusion, of any rarity.
- Create 1 level 5 card by fusion, of any rarity.
Legendary collector
- Own 3 different legendary cards at level 2 or higher at the same time.
- Own 3 different legendary cards at level 3 or higher at the same time.
- Own 3 different legendary cards at level 4 or higher at the same time.
Trader
- Complete 50 sales to at least 5 distinct buyers not linked to your account.
- Complete 100 sales to at least 7 distinct buyers not linked to your account.
- Complete 200 sales to at least 10 distinct buyers not linked to your account.
All legendary cards in the realm count, including event cards, regardless of how you obtained them. You must own them at the same time; earned tiers remain unlocked.
One title per achievement. It automatically advances to your highest earned rank, with no primary title. Earned tiers are permanent, even if your login streak ends or you sell a card. Each new tier triggers a notification; rank 3 also brings a celebration at the next quiet moment.
Mastery
- Attack : <bonus>+2</bonus> attack per covered fighter.
- Health : <bonus>+4</bonus> health per covered fighter at the start of battle.
- Defenses : <bonus>+2</bonus> to all three defenses per covered fighter.
- Elemental resistance : <bonus>+5</bonus> to one chosen defense per covered fighter.
Preview after equipment, before relics. Bonuses stay on their initial lines during combat.
Active in ranked battles, Revenge, friendly battles, duel tests and practice bots. Excluded from initial training, PvE and arenas.
Player levels
| Level | Minimum fame |
|---|---|
| Level 1 | 0 |
| Level 2 | 300 |
| Level 3(start) | 500 |
| Level 4 | 540 |
| Level 5 | 600 |
| Level 6 | 680 |
| Level 7 | 780 |
| Level 8 | 900 |
| Level 9 | 1,030 |
| Level 10 | 1,170 |
| Level 11 | 1,320 |
| Level 12 | 1,480 |
| Level 13 | 1,650 |
| Level 14 | 1,830 |
| Level 15 | 2,020 |
| Level 16 | 2,210 |
| Level 17 | 2,400 |
| Level 18 | 2,600 |
| Level 19 | 2,800 |
| Level 20 | 3,000 |
Matchmaking
Finding an opponent
- Ranked matchmaking uses Fame only. The search widens in 50-point steps up to a maximum 350-point gap, and Fame changes are stronger during your first 30 ranked battles before stabilizing.
- Only players with a valid active squad can be ranked, attack and be attacked. Without one, a player becomes unranked.
- You can attack the same opponent once per day (calendar day, Europe/Paris timezone).
- The rule is one-directional: if you attack a player today, they can still attack you the same day.
- Friendly battles against a found or selected opponent do not change Fame or battle history. They can progress the “Play 1 friendly battle” and “Play 3 battles” missions when those missions are shown.
Data data boosters
- Standard: at least 1 unit from each element (Resistance, Network, Convergence), then 2 random elements.
- Units: at least 3 from each element, then 1 random element.
- Outside the Legendary slot: 90% level 1 and 10% level 2. A Legendary from the premium slot is always level 1.
- Data data boosters eligible for a Legendary contain 5 Common cards, 3 Rare cards, 1 Epic card and 1 premium slot giving an Epic or a Legendary. Without a compatible Legendary, they contain 4 Common, 3 Rare and 3 Epic cards.
- Units, Resistance, Network and Convergence data boosters also guarantee at least 2 Rare or better units.
- Data data boosters are stored unopened in your inventory. You open them with an animation, and the cards join your collection at that moment.
- Openings take your most recent cards into account to reduce obvious repetition from one data booster to the next. Duplicate definitions are avoided whenever possible, but can be reused as a last resort so a data booster can always be opened.
- Rare, Epic, and Legendary cards you have not discovered yet are weighted up to speed up collection progress.
- The premium slot also has bad-luck protection: after several openings without a new Epic or Legendary, weighting shifts more strongly toward a new card in that tier.
- A data booster always contains 10 gameplay cards and no cosmetic. Full-Art and Foil are consumable visual effects sold for 1,000 crystals each in the shop. You can also buy or resell them on the player market. They do not change any statistics.
Rarity composition per data booster
Standard
- Common
- 5
- Rare
- 3
- Epic
- 1
- Legendary
- 20% premium slot
Guarantee : 5 Rare+ cards
Units
- Common
- 5
- Rare
- 3
- Epic
- 1
- Legendary
- 20% premium slot
Guarantee : 5 Rare+ cards · 2 Rare+ units
Modules
- Common
- 4
- Rare
- 3
- Epic
- 3
- Legendary
- None currently
Guarantee : 6 Rare+ cards
| Data data booster | Common | Rare | Epic | Legendary | Guarantee |
|---|---|---|---|---|---|
| Standard | 5 | 3 | 1 | 20% premium slot | 5 Rare+ cards |
| Units | 5 | 3 | 1 | 20% premium slot | 5 Rare+ cards · 2 Rare+ units |
| Modules | 4 | 3 | 3 | None currently | 6 Rare+ cards |
Resistance, Network and Convergence data boosters keep the same rarity composition, with 5 units of the chosen element and 5 modules. Modules first favor ones that affect that element, then fall back to the normal module pool if none match.
Starter squad: when you first enter a realm, you receive 5 standard data boosters, 2,000 crystals, and choose a complete equipped 10-unit squad for that realm.
Shop
| Offer | Price |
|---|---|
1 data booster | 2,000 crystals |
5 data boosters | 9,000 crystals |
12 data boosters | 20,000 crystals |
30 data boosters | 48,000 crystals |
Full-Art effect | 1,000 crystals |
Foil effect | 1,000 crystals |
2,200 crystals | €1.49 |
8,000 crystals | €4.99 |
17,000 crystals | €9.99 |
36,000 crystals | €19.99 |
76,000 crystals | €39.99 |
Real-money purchases are only used to top up crystals. Full-Art and Foil can be bought with those crystals and give no gameplay advantage. Shop equivalents use the best yield reachable with the available data booster bundles: for example, 36,000 crystals can buy up to 20 data boosters and 76,000 crystals up to 46 data boosters.
Player market
Player market
- The market lets you buy card bundles posted by other players with crystals.
- A listing is fixed: card, level, quantity, and price do not change, and the purchase is always for the full bundle.
- A player can have at most 10 active listings at the same time.
- A listed card is removed from all uses: it cannot be played in any squad or used for fusion while the listing stays active.
- Removing a listing deletes it permanently. The related cards then become available again across your whole collection.
- A listing becomes purchasable 10 minutes after publication and expires after 7 days. If it remains unsold, the affected cards or cosmetics automatically return to your collection.
- Filters, sorting, and the page are stored in the market URL: you can share a search or find it again with your browser’s back and forward buttons. Your last sort is also remembered.
- Cards from the starter squad can never be sold. Cards from a free data booster, a PvE reward, or a Sealed Operation become sellable after 7 days. Cards from data boosters bought with crystals are sellable immediately, as are direct purchases and fusions.
- The market can be browsed as soon as an account is created, but buying, selling, and cancelling only unlock after the account is 7 days old.
- Provenance delays apply to cards and cosmetics. Cosmetics follow the same origin and resale-delay rules.
- To protect the game economy, Cartoria may temporarily limit purchases between two accounts when a transaction combines several abuse signals. A shared connection alone is never enough.
- The seller chooses whether a listing accepts offers. An offer must stay below the listed price and meet the market minimum calculated from rarity, level, and quantity.
- Cartoria reserves your crystals when you send an offer. The seller can accept, decline, or counter it. An offer expires after 24 hours without exceeding the listing duration.
- If the seller accepts your offer, the transaction uses the negotiated price with no fee. A higher counter-offer charges the difference when you accept it.
- A purchase at the listed price keeps priority. It closes active offers and returns their reserved crystals to the other buyers.
- A favorite saves one exact listing and remains private. If that listing is sold, removed, or expires, it disappears from favorites; a new listing for the same card is never added automatically.
- Your public wanted-card request identifies the exact card and level you want. It stays active after a purchase until you remove it and never enables reservation or direct selling.
Market availability
- Starter squad
- Never sellable
- Daily reward
- After 7 days
- Free data booster
- After 7 days
- PvE reward or Sealed Operation
- After 7 days
- Crystal data booster, shop cosmetic, direct purchase or fusion
- Sellable immediately
Minimum listing prices
| Asset | Minimum unit price | Level |
|---|---|---|
| Common card | 25 crystals | Level multiplier |
| Rare card | 100 crystals | Level multiplier |
| Epic card | 350 crystals | Level multiplier |
| Legendary card | 1,000 crystals | Level multiplier |
| Cosmetic | 500 crystals | No level |
The total minimum price is the unit price, multiplied by the card level when applicable, then by the bundle quantity.
Level multipliers: level 1 ×1 · level 2 ×1.5 · level 3 ×2.25 · level 4 ×3.5 · level 5 ×5.5.
Crystals
- Sources: daily missions, referrals and the monthly ranking.
- Battles do not grant crystals directly: ranked battles change Fame, and some battles can complete an mission.
Daily reward
On your first game entry of the day
- Triggered on your first entry of the day on an authenticated game page, with no forced re-login.
- After a long absence, only a single reward is given when you come back to the game.
Birthday reward
On your birthday
- Enter your birthday in your account settings.
- You can correct this date only once as long as no birthday reward has been granted yet.
- On the day, you receive 4 standard data boosters. A notification and a premium popup announce it when you return to the game. Players inactive for more than 7 days also receive a reminder email.
Daily missions
Daily check-in
Log in today to receive your crystals.
Upload your avatar
Upload your first custom avatar in Settings. One reward per account.
Enter your date of birth
Enter your date of birth in Settings to receive a gift on your birthday. One reward per account.
Open 1 data booster
Reveal a data booster on the Data data boosters page.
Fuse 1 card
Collect five identical cards and fuse them.
Play 3 battles
Play 3 ranked, friendly or active PvE battles
Win 2 ranked battles
Win two ranked battles as the attacker.
Open a battle replay
Open a PvP, PvE or operation battle replay.
Play 1 friendly battle
Start 1 friendly battle
Play 1 PvE battle
Use your daily PvE attempt
Edit 1 squad
Add, remove or move a card in a squad
Buy or sell 1 card
Create a listing or buy a card on the market
Play 1 ranked battle
Start a ranked battle with your active squad.
Read a coach journal
Open a coach journal from a battle replay
React to or comment on a battle
Add a reaction or publish a comment on a battle, including your own
Join an official Mirror Arena
Join an available official Mirror Arena.
Join an official Sealed Operation
Register and pay 1,000 crystals for an official Sealed Operation
Compare at least 2 cards
Compare at least two different cards and view the result.
Test 2 different squads
Run one simulation between two of your squads.
| Mission | Crystals |
|---|---|
Daily check-inLog in today to receive your crystals. | 100 |
Upload your avatarUpload your first custom avatar in Settings. One reward per account. | 100 |
Enter your date of birthEnter your date of birth in Settings to receive a gift on your birthday. One reward per account. | 100 |
Open 1 data boosterReveal a data booster on the Data data boosters page. | 150 |
Fuse 1 cardCollect five identical cards and fuse them. | 200 |
Play 3 battlesPlay 3 ranked, friendly or active PvE battles | 250 |
Win 2 ranked battlesWin two ranked battles as the attacker. | 400 |
Open a battle replayOpen a PvP, PvE or operation battle replay. | 75 |
Play 1 friendly battleStart 1 friendly battle | 150 |
Play 1 PvE battleUse your daily PvE attempt | 250 |
Edit 1 squadAdd, remove or move a card in a squad | 125 |
Buy or sell 1 cardCreate a listing or buy a card on the market | 250 |
Play 1 ranked battleStart a ranked battle with your active squad. | 225 |
Read a coach journalOpen a coach journal from a battle replay | 75 |
React to or comment on a battleAdd a reaction or publish a comment on a battle, including your own | 75 |
Join an official Mirror ArenaJoin an available official Mirror Arena. | 100 |
Join an official Sealed OperationRegister and pay 1,000 crystals for an official Sealed Operation | 150 |
Compare at least 2 cardsCompare at least two different cards and view the result. | 75 |
Test 2 different squadsRun one simulation between two of your squads. | 150 |
Each Paris day offers up to 6 missions: the daily check-in, depending on your starting day, and 5 rotating missions. Your selection is saved on the first mission check and stays the same until the next day. Only displayed missions can reward crystals, once each. PvE, official Operation, Market, coach, and two-squad missions are offered when their conditions are met at selection time. Uploading your first avatar and entering your date of birth can each fill a variable mission slot: 100 crystals each, once per account, only when the mission is offered. Once the profile is filled in, these missions leave rotations in all realms. Equipping a directive on an active squad without one remains a separate mission: 100 crystals once per realm. On Mondays (Paris time), joining an official Mirror Arena is a guaranteed quest; on Wednesdays, joining an official Sealed Arena is guaranteed. After training, if registration is available and you are not already registered in that format, it is added without removing your other quests, even if you already checked them. It is never added twice. On other days, these quests follow the usual selection.
Every 7 consecutive login days earn 1,500 crystals. Regular contender earns 1 Standard data booster after 25 ranked battles across 7 rolling days (up to 5 per day). Goals completed earns 1,000 crystals after 20 rotating daily missions across 7 rolling days (up to 4 per day; daily login does not count). Rewards are granted automatically. Each rolling challenge can pay out again 7 days after its previous reward.
Monthly competitive PvP ranking
Rank 1 to 3
Rank 4 to 10
Rank 11 to 50
Rank 51 to 100
| Rank | Crystals |
|---|---|
Rank 1 to 3 | 10,000 |
Rank 4 to 10 | 7,000 |
Rank 11 to 50 | 4,000 |
Rank 51 to 100 | 2,000 |
The permanent ranking never resets. Eligibility requires an active competitive squad plus 12 ranked battles initiated across 4 distinct days during the closed month. Rewards then follow total Fame.
Monthly official Operation ranking
Rank 1 to 3
Rank 4 to 10
Rank 11 to 50
Rank 51 to 100
| Rank | Crystals | Standard data boosters |
|---|---|---|
Rank 1 to 3 | 5,000 | 2 |
Rank 4 to 10 | 4,000 | 1 |
Rank 11 to 50 | 3,000 | - |
Rank 51 to 100 | 1,500 | - |
The monthly result is frozen automatically at the start of each month. Eligibility requires completing at least 2 official Sealed Operations during the closed month. Community Operations do not count. This reward can be received in addition to the competitive PvP reward.
Referrals
Rules
- You can have up to 10 referees.
- You can only have one referrer.
- Self-referral is not allowed.
Rewards
Sign-up with a valid code
Referee
2,000
Referrer
2,000
Referee's first ranked battle launched
Referee
2,000
Referrer
2,000
| Trigger | Referee | Referrer |
|---|---|---|
| Sign-up with a valid code | 2,000 | 2,000 |
| Referee's first ranked battle launched | 2,000 | 2,000 |
Friends
- Search for a player by their username.
- Send, accept or decline a friend reexpedition.
- Remove a friend at any time.
- Challenge a friend if your daily limit allows it.