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Guide

Protocol realm rules

Everything you need to collect cards, build your squad, and master battles in Protocol.

Official events and monthly rewards only start after the realm opens publicly.

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OverviewCards & FusionCollectionSquad & BattleOperationsProgressionData data boosters & ShopMarketRewards
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What is Cartoria?

Cartoria is a collecting, packbuilding and automatic battle game. You collect cards, build an ordered squad, equip your units with compatible modules, then face other players. Ranked battles are saved and can be replayed; recreational bot battles do not save a replay.

The game loop

1. Collect

Open data boosters and gather units and modules.

2. Build

Build an ordered squad of 5 to 10 units for ranked play.

3. Equip

Strengthen your units with compatible modules.

4. Battle

Face other players in replayable automatic battles.

The three elements

Every unit belongs to an force. In battle, the defense used depends on the attacker's force. The card set favors a flexible cycle: Resistance against Network, Network against Convergence, and Convergence against Resistance. Levels and modules can reverse a matchup.
ResistanceHumans and salvaged machines use EMP and sabotage. They resist the Network but struggle against Convergence adaptation.
NetworkAI, robots, and drones coordinate their decisions. Their defenses target Convergence, while offline Resistance systems surprise them.
ConvergenceHybrids and synthetic organisms withstand human force, but their digital layer remains vulnerable to the Network.
FusionComparisonBack to contents

The two card types

Units

A card that takes part in battle. It has health points, an attack value and three defenses (Resistance, Network, Convergence), plus 0, 1 or 2 module slots.

Modules

A card that modifies the stats of a compatible unit. Its effects are bonuses or penalties applied to the equipped unit's stats.

A unit's stats

Base values before modules.
Health points
Attack
Resistance defense
Network defense
Convergence defense

Modules

  • Units and modules have an equipment type: Agent, Machine or, for some PvE cards, Unit.
  • A module can only be equipped when an effect exists for the unit's type and force. The module's original force alone does not determine compatibility. After all bonuses, penalties and affinities, the bearer must retain at least 1 health point.
  • An incompatible module cannot be equipped. “Neutral” means it has no element of its own, not that it is incompatible.
  • Each unit has 0, 1 or 2 module slots.
  • Unit units, currently reserved for PvE-unlocked cards, can use modules from both Agent and Machine profiles when an effect exists for their element. Applied effects depend only on that element.
  • Module effects depend on the equipped Unit’s force: Resistance, Network or Convergence.
  • If an exact pairing has a Synergy, its bonus adds to the base effect. An Anomaly does not inherit it from its force.

Card levels

12345
  • Cards range from level 1 to level 5 (current maximum level).
  • Each level has its own illustration, growing more mythical each time.

Card rarity

Level measures progression through fusion; rarity drives how cards drop from data boosters.
CommonThe most frequent tier.
Common
RareLess common, but regular.
Rare
EpicHarder to get.
Epic
LegendaryThe most prestigious tier.
Legendary

Key takeaways

  • Each card has a fixed rarity: Common, Rare, Epic or Legendary.
  • Rarity is independent of level: a card can be rare at level 1 just as at level 5.
  • Fusion increases levels. Data data boosters can also give a level 2 card: 10% outside the Legendary slot. Rarity is independent of level.
  • Data data boosters first roll a rarity, then pick a compatible card within that tier.
  • Starter Modules range from Common to Epic; no Legendary Module is distributed in Protocol.

Fusion

Upgrade your cards by combining identical copies.

Rules

  • 5 identical copies of the same level produce 1 copy of the next level.
  • Fusion is possible from L1→L2, L2→L3, L3→L4 and L4→L5. No fusion from level 5.
  • Fusion requires five available identical copies at the same level. Listed cards and cards in the active squad are excluded.
  • Fusion is refused if it would break your active squad.
  • Deactivate your squad only to consume its protected copies. An inactive squad using a consumed card will need repair.
  • Full-Art and Foil cosmetic effects never carry over: if an effected card is consumed, the resulting card stays standard.

Example

Unit N1Direct fusion

7 − 2 = 5 available copies

Owned

7

Active squad

2

Module N1Disable active squad first

5 − 1 = 4 available copies

Owned

5

Active squad

1

CardOwnedActive squadFusion
Unit N172Direct fusion

7 − 2 = 5 available copies

Module N151Disable active squad first

5 − 1 = 4 available copies

Compare cards

From the private collection, the market and the squad builder, you can open a temporary comparison tool for up to 4 cards of the same type. Choose a level for each card to compare their stats or effects. The unit level and each module level can be selected separately in the comparator. You can add the same unit several times to compare loadouts with different levels and equipment.

Back to contents

Full collection

50 cards in total, each with its own public detail page.

Units

26 units make up Cartoria's main arsenal.

Modules

24 modules let you fine-tune your lines and optimize your stats.

See every card

The public Collection page shows every card with search, filters, sorting, a temporary comparison tool for up to 4 cards of the same type, and a detailed page for each one.

Explore the full collection
SynergyDirectivesDamagePvE bossesBack to contents

Squad

Composition

  • You can build multiple squads of 0 to 10 units.
  • Only one squad can be active at a time: it must contain 5 to 10 units for ranked battles.
  • Any valid squad can be duplicated to use as the base for a variant.
  • The active squad and inactive squads can all be edited at any time.
  • Each squad keeps its own battle order, and the active squad cannot be deleted.
  • Without an active squad of at least 5 units, you can neither start nor suffer ranked battles.
  • Fusion never breaks an active squad automatically: deactivate it first if you want to consume its cards.
  • Your changes only apply after saving the squad. You can restore a saved state from the last 30 days of history.

Modules

A module's bonuses and penalties display automatically, and final stats are recalculated instantly.

If an exact pairing has a Synergy, its bonus adds to the base effect. An Anomaly does not inherit it from its force.

Bonuses in greenPenalties in red

From the Decks page, simulate a battle between two of your valid squads. It does not change Fame or battle history. If the “Test 2 different squads” mission is shown today, this simulation can complete it. On mobile, use the Lines / Duel views.

Squad directives

An automatic tactical option for ranked PvP and recreational bot battles.
  • You can equip one optional directive on each ranked squad.
  • The five base directives are free for everyone, with no levels, rarity, data boosters, or power purchases.
  • Each directive triggers automatically at most once per battle. They do not apply to friendly battles, simulations, PvE, or Sealed Operation.

Breach

The first fully blocked attack reduces the opposing defense by 30%; if still blocked, it deals 1 piercing damage.

Firewall

The first attack that would deal at least 12 damage has its damage reduced by 40%.

Execution

The first opponent to survive with 6 HP or less takes 6 direct damage.

Survival Mode

The last surviving Unit gains 15% attack and defenses until the battle ends.

Overload

Your first Unit gains 15% attack for its first assault.

PvP battle

PvP pits your active squad against another player's squad. Battles are automatic and, in ranked mode, they change your Fame.
Ranked and friendly

Ranked battles affect Fame and the ladder. Friendly battles are only for testing your squad against a found or targeted opponent, with no effect on competitive progression. Revenge: Win to recover your original loss and have your opponent return their original gain, without falling below zero. No extra gain. A defeat or draw uses the usual ranked calculation. You have 2 hours after the attack, no later than midnight in Paris. If no ranked opponent is available, the same panel offers four bots so you can keep playing without affecting rankings. Assault, Bastion, Versatile and Elite offer hidden decks built with popular cards from your realm and compatible equipment. Difficulty adapts to the equipped strength of your active deck using real card statistics. Relics are active. There are no renown gains or losses, rewards, or effects on quests, achievements, statistics or rankings. No replay is saved; at the end, close the battle or choose another bot. In each realm, activating your first competitive deck starts 72 hours of protection from ordinary ranked attacks. You can attack as usual; opponents you defeat can still retaliate. Changing decks does not renew this protection.

Global equipment and line-order recommendations can be applied to your active deck after confirmation if it still matches the analysed deck. The server rechecks the deck revision, owned cards and equipment; fusions remain manual.

Replay

Every ranked battle and every PvE attempt is saved with a full log (turns, damage, HP, eliminations, and contribution when relevant). An old battle remains replayable even if you later change your squad or fuse your cards. On mobile, the replay starts on the Lines view and lets you switch to the Duel view. From the replay page, a participant can also enable a public shared link and remove it at any time.

How a battle unfolds

Battles are automatic and fully simulated. On mobile, you can switch between a Lines view and a Duel view. After your ranked attack or Revenge, the result shows daily quest progress, crystals actually awarded and progress towards Regular Fighter within its usual limits. A loss or draw can advance participation objectives. Without progress, a link invites you to check remaining quests, or the result announces tomorrow’s quests if all your daily quests are complete.
  1. 1Your opponent is chosen within a Fame range close to yours first, then the search can widen step by step if needed.
  2. 2Both players' active squads are frozen (snapshot).
  3. 3Units face off in squad order.
  4. 4Each turn, both units attack simultaneously.
  5. 5The defender only uses the defense matching the attacker's element.
  6. 6A unit that drops to 0 HP is removed; the next one enters the fight.
  7. 7The first player with no units left loses the battle.
  8. 8The battle is shown live in the popup; the Skip button lets you jump straight to the final result. On mobile, you can switch between the Lines and Duel views.

Damage calculation

Attack ≤ defense

The attack is fully blocked: no damage is dealt.

Attack > defense

Damage dealt = attack − defense.

Draw: if both remaining units drop to 0 HP on the same turn, the battle ends in a tie.

PvE battle

PvE lets you fight a community boss. You play alone with one of your valid squads, chosen before the attempt, and your contribution is added to everyone else's.

Principles

  • Only one PvE boss can be active at a time.
  • You can try the fight only once per day with one of your valid squads.
  • The boss squad resets for every attempt: you always fight the full event again.
  • Real damage and shield wear dealt by all players are added together at the community level.
  • Effective attacks directly reduce the boss's health even while its shield is active. A fully blocked attack deals no damage but wears down that shield while any remains.
  • Some special x2 days double the damage and shield wear applied to the boss without doubling your personal contribution.
  • When the event ends, its final result is frozen in PvE history. If the boss falls before the event ends, the card linked to that boss is unlocked for the game; otherwise it stays inaccessible.
Rewards

Your rewards depend on your total contribution. When an event closes, the top 3 contributors also receive 3000 / 2000 / 1000 crystals. If the boss is defeated before the event ends, the linked card is unlocked and can later join data boosters and other random card rewards.

Your personal contribution

  • 100 guaranteed points for a played attempt, even without dealing damage.
  • 100 points per eliminated boss line.
  • For an unfinished line: 100 × HP removed ÷ initial HP, rounded down, up to 99 points.
  • 100 extra points for a victory; a draw gives no victory bonus.

2 lines defeated + 25% of the next: 100 + 200 + 25 = 325 points.

A complete victory earns 700 points, the maximum per attempt. Neither shield wear nor overkill increases this score.

A line removed by a mutual block counts as eliminated without creating HP damage.

Damage to community health

Each attack deals attack − defense against the attack’s element, with a minimum of zero. Only HP actually removed from a fighter reduces community health, capped by the boss’s remaining community health.

60 attack against 40 defense deals 20 damage. If the target has 8 HP left, only 8 reduces community health. The boss deck resets each attempt; the community gauge adds up everyone’s efforts.

Shield wear

A fully blocked attack deals 0 HP damage but causes wear equal to 5% of attack, rounded down, with a minimum of 1. Applied wear cannot exceed the remaining shield.

40 fully blocked attack removes 2 shield points. An attack that deals HP damage causes no shield wear.

The shield does not absorb HP damage or reduce fighters’ defenses. The gauges are independent: the boss is defeated when community health reaches zero, even if some shield remains.

During a ×2 day

Useful damage and shield wear are doubled before being applied to the gauges, capped by what remains. Your personal contribution is not doubled.

“Test” simulates these calculations for free: no points earned, no gauges changed and no daily attempt consumed.

Previously earned points are kept. Old replays show the score recorded under the rules used at the time.

Official OperationsCommunity Sealed OperationsCommunity Draft OperationsBack to contents

Sealed, Mirror and Draft Arenas

Operations use temporary cards. In sealed play, you open your own squads; in Draft, you pick cards one at a time and pass squads between players. In Mirror, all participants receive the same temporary boosters. Official arenas open on Monday: entry costs 500 crystals; ranks 1, 2, 3 and 4 receive 1,500, 1,000, 750 and 500 crystals. No permanent booster is awarded. Ranks 5–8 and bots receive nothing; a bot’s place is not redistributed. These per-arena rewards are separate from monthly ranking rewards.

Official Sealed Arenas

Pay the crystal entry fee, open temporary data boosters, then build a squad using only that pool before the Operation starts automatically.

Entry

Joining costs 1,000 crystals and reserves your seat immediately.

Temporary data boosters

You open 10 Operation data boosters. Those cards stay limited to this Operation.

Operation squad

You can save a 0-to-10 unit draft. Submission requires 5 to 10 units. If you edit the squad afterwards, submit it again before the Operation starts.

Resolution

The Operation runs 3 Swiss rounds on the server and pays rewards automatically.

Community Sealed Operations

Create a private Operation joined by code or a public Operation open to everyone, either friendly or with a 250 or 500 crystal stake. Choose Standard, Resistance, Network, or Convergence data boosters for every participant. Its creator launches it once 4 players have submitted a squad, then bots fill it to 8. The highest-ranked player receives 100% of the pot; these Operations never count toward official rankings or rewards.

Community Draft Operations

4 to 8 human players, no bots: create or join a public or private Draft, free or with a 250 or 500 crystal entry fee. Everyone uses the same squad type. The creator must also join to play. Cards are temporary and these Drafts do not count towards official rankings.

Registration closes when the creator requests readiness. Confirm “I’m ready” in setup. At least 4 ready players are required; absent players are excluded without a refund if the Draft goes ahead.

Open a squad, pick one card and pass the rest to a neighbour. Receive the other neighbour’s squad and pick again until the squads run out. Repeat for all five squads, alternating direction. Each pick lasts one minute; after that, a random card is taken. “My pool” does not pause the Draft.

After your last pick, build exactly 5 fighter lines using your temporary cards. Fuse 3 identical copies of the same level if you wish. Save, then submit your squad: submission is never automatic.

The creator starts 3 rounds once 4 squads are submitted. Without a submitted squad, you forfeit. The top two split entry fees 70% / 30%; a free Draft gives no permanent reward. If battles have not started 48 hours after creation, it is cancelled and refunded. Find battles in history.

The creator may cancel before squads open: all entrants are refunded. After opening, the creator can no longer cancel. Battles must start within 48 hours of creation; otherwise the Draft is cancelled and all entrants are refunded.

Official Sealed Arena rules

  • Two Sealed Operations are available every week. Registration fills Operation I before opening Operation II, and you can only join one at a time.
  • A new Operation is created automatically every Wednesday. It starts after 24 hours if all 8 seats are filled and all 8 squads submitted; otherwise, it starts after 48 hours.
  • Cards opened in the Operation are temporary: they never enter your permanent collection.
  • The Operation squad uses the same habits as your usual squad builder, but it can only use that temporary pool.
  • At launch, a valid saved squad is kept automatically even if it was not submitted. Only players without a valid squad are replaced by server-controlled challengers.
  • V1 runs 3 automatic Swiss rounds, and each match remains viewable afterward.
  • A fusion that consumes a card or module from your submitted squad cancels its submission: review, save, then submit your squad again.
  • At the deadline, an official Arena with no human holding a valid saved deck is cancelled, even if humans registered. Valid drafts are submitted automatically; bots only fill an Arena where at least one human can fight. Cancellation triggers neither battles nor rewards.

Official Operation rewards

Top 3

1st: 1 standard data booster + 2,000 crystals. 2nd: 1 standard data booster + 1,000 crystals. 3rd: 1,500 crystals.

Ranks 4 to 8

4th: 500 crystals. 5th: 450 crystals. 6th: 400 crystals. 7th: 350 crystals. 8th: 300 crystals.

Operation rewards are credited automatically at the end. If multiple players tie for first place, each tied player receives the rank 1 reward.

Cartoria may also send an email when weekly Sealed Operations open or when a Big Boss starts. You can disable those categories separately in your notification center, or unsubscribe directly from each email.

Player levelsAchievementsBack to contents

Fame

Fame is your competitive score. The overall ranking is derived directly from it.
500Starting fame
0Drawno change
0Minimum
  • Your Fame rises or falls after each battle based on the result and the score gap with your opponent.
  • Win: the higher your opponent's rank, the bigger the gain.
  • Loss: the lower your opponent's rank, the bigger the loss.
  • Draw: no change.

Monthly recaps

When a new monthly recap is published, it appears in the game after rewards, without interrupting a battle or guide. Once shown, it will not appear again, even in another realm. Find previous months under Profile and progression → Updates. You see shared topics and topics from realms you have opened; your email preferences remain separate.

Achievements

Each achievement has three permanent tiers specific to this realm. Each tier grants its title. Every icon unlocks at tier 2. The medallion and any available frame unlock at tier 3. No combat bonuses. Each tier gives the title a new name, with bronze, silver or gold coloring. You can equip up to three titles from different achievement families; each automatically advances to your highest earned tier.

Devotion

  1. Log in for 60 consecutive days.
  2. Log in for 150 consecutive days.
  3. Log in for 300 consecutive days.

Official arena champion

  1. Win 3 official Sealed or Mirror arenas.
  2. Win 8 official Sealed or Mirror arenas.
  3. Win 15 official Sealed or Mirror arenas.

Arena pillar

  1. Participate in 10 completed community Sealed arenas with a submitted deck and at least one match.
  2. Participate in 25 completed community Sealed arenas with a submitted deck and at least one match.
  3. Participate in 50 completed community Sealed arenas with a submitted deck and at least one match.

Big Boss Hunter

  1. Fight 2 distinct Big Bosses.
  2. Fight 3 distinct Big Bosses.
  3. Fight 5 distinct Big Bosses.

Conqueror

  1. Win 300 ranked attacks, including Retaliations.
  2. Win 750 ranked attacks, including Retaliations.
  3. Win 1500 ranked attacks, including Retaliations.

Bulwark

  1. Win 200 ranked defences.
  2. Win 500 ranked defences.
  3. Win 1000 ranked defences.

Backfire

  1. Win 20 ranked Revenge battles.
  2. Win 75 ranked Revenge battles.
  3. Win 200 ranked Revenge battles.

Ultimate fusion

  1. Create 3 level 3 or higher cards by fusion, of any rarity.
  2. Create 3 level 4 or higher cards by fusion, of any rarity.
  3. Create 1 level 5 card by fusion, of any rarity.

Legendary collector

  1. Own 3 different legendary cards at level 2 or higher at the same time.
  2. Own 3 different legendary cards at level 3 or higher at the same time.
  3. Own 3 different legendary cards at level 4 or higher at the same time.

Trader

  1. Complete 50 sales to at least 5 distinct buyers not linked to your account.
  2. Complete 100 sales to at least 7 distinct buyers not linked to your account.
  3. Complete 200 sales to at least 10 distinct buyers not linked to your account.

All legendary cards in the realm count, including event cards, regardless of how you obtained them. You must own them at the same time; earned tiers remain unlocked.

One title per achievement. It automatically advances to your highest earned rank, with no primary title. Earned tiers are permanent, even if your login streak ends or you sell a card. Each new tier triggers a notification; rank 3 also brings a celebration at the next quiet moment.

Mastery

Mastery unlocks after initial training. Each highest level reached grants two permanent points: six at level 3 and forty at level 20 (3,000 Fame). Each branch has four successive tiers costing five points each, covering line 1, then lines 1–2, 1–3 and 1–4. The bonus does not increase again on earlier lines or move when a fighter dies. Confirmed choices apply until a mastery reset. One tree applies to all your decks within a realm; realms remain independent. Collection cards do not change. The cooldown starts with a confirmed reset, not with the next point purchase. Reset for free once every 7 days per realm. Reclaim all spent points and choose a different Resistance element. Past battles remain unchanged. A new highest level is celebrated after battles and guides close, showing earned and available points. Refreshing does not repeat it; reduced motion skips the fireworks.
  • Attack : <bonus>+2</bonus> attack per covered fighter.
  • Health : <bonus>+4</bonus> health per covered fighter at the start of battle.
  • Defenses : <bonus>+2</bonus> to all three defenses per covered fighter.
  • Elemental resistance : <bonus>+5</bonus> to one chosen defense per covered fighter.

Preview after equipment, before relics. Bonuses stay on their initial lines during combat.

Active in ranked battles, Revenge, friendly battles, duel tests and practice bots. Excluded from initial training, PvE and arenas.

Player levels

Player level follows current Fame. A new player starts at level 3.
LevelMinimum fame
Level 10
Level 2300
Level 3(start)500
Level 4540
Level 5600
Level 6680
Level 7780
Level 8900
Level 91,030
Level 101,170
Level 111,320
Level 121,480
Level 131,650
Level 141,830
Level 152,020
Level 162,210
Level 172,400
Level 182,600
Level 192,800
Level 203,000

Matchmaking

Finding an opponent

  • Ranked matchmaking uses Fame only. The search widens in 50-point steps up to a maximum 350-point gap, and Fame changes are stronger during your first 30 ranked battles before stabilizing.
  • Only players with a valid active squad can be ranked, attack and be attacked. Without one, a player becomes unranked.
  • You can attack the same opponent once per day (calendar day, Europe/Paris timezone).
  • The rule is one-directional: if you attack a player today, they can still attack you the same day.
  • Friendly battles against a found or selected opponent do not change Fame or battle history. They can progress the “Play 1 friendly battle” and “Play 3 battles” missions when those missions are shown.
Data data boostersBack to contents

Data data boosters

A data booster always contains 10 cards.
Standard
5 units + 5 modules
Units
10 units
Modules
10 modules
Resistance
5 Units · Resistance + 5 Modules
Network
5 Units · Network + 5 Modules
Convergence
5 Units · Convergence + 5 Modules
  • Standard: at least 1 unit from each element (Resistance, Network, Convergence), then 2 random elements.
  • Units: at least 3 from each element, then 1 random element.
  • Outside the Legendary slot: 90% level 1 and 10% level 2. A Legendary from the premium slot is always level 1.
  • Data data boosters eligible for a Legendary contain 5 Common cards, 3 Rare cards, 1 Epic card and 1 premium slot giving an Epic or a Legendary. Without a compatible Legendary, they contain 4 Common, 3 Rare and 3 Epic cards.
  • Units, Resistance, Network and Convergence data boosters also guarantee at least 2 Rare or better units.
  • Data data boosters are stored unopened in your inventory. You open them with an animation, and the cards join your collection at that moment.
  • Openings take your most recent cards into account to reduce obvious repetition from one data booster to the next. Duplicate definitions are avoided whenever possible, but can be reused as a last resort so a data booster can always be opened.
  • Rare, Epic, and Legendary cards you have not discovered yet are weighted up to speed up collection progress.
  • The premium slot also has bad-luck protection: after several openings without a new Epic or Legendary, weighting shifts more strongly toward a new card in that tier.
  • A data booster always contains 10 gameplay cards and no cosmetic. Full-Art and Foil are consumable visual effects sold for 1,000 crystals each in the shop. You can also buy or resell them on the player market. They do not change any statistics.

Rarity composition per data booster

Standard

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards

Units

Common
5
Rare
3
Epic
1
Legendary
20% premium slot

Guarantee : 5 Rare+ cards · 2 Rare+ units

Modules

Common
4
Rare
3
Epic
3
Legendary
None currently

Guarantee : 6 Rare+ cards

Data data boosterCommonRareEpicLegendaryGuarantee
Standard53120% premium slot5 Rare+ cards
Units53120% premium slot5 Rare+ cards · 2 Rare+ units
Modules433None currently6 Rare+ cards

Resistance, Network and Convergence data boosters keep the same rarity composition, with 5 units of the chosen element and 5 modules. Modules first favor ones that affect that element, then fall back to the normal module pool if none match.

Starter squad: when you first enter a realm, you receive 5 standard data boosters, 2,000 crystals, and choose a complete equipped 10-unit squad for that realm.

Shop

Buy boosters and cosmetics available in your realm with crystals, or purchase more crystals with real money. The prices below are regular prices. When a temporary promotion is available, the shop shows its duration, discounted price and your remaining quota per realm. Booster contents and rarity probabilities stay the same. Regular prices return automatically when your quota is exhausted or the offer ends; check the price in the purchase confirmation.
OfferPrice
1 data booster
2,000 crystals
5 data boosters
9,000 crystals
12 data boosters
20,000 crystals
30 data boosters
48,000 crystals
Full-Art effect
1,000 crystals
Foil effect
1,000 crystals
2,200 crystals
€1.49
8,000 crystals
€4.99
17,000 crystals
€9.99
36,000 crystals
€19.99
76,000 crystals
€39.99

Real-money purchases are only used to top up crystals. Full-Art and Foil can be bought with those crystals and give no gameplay advantage. Shop equivalents use the best yield reachable with the available data booster bundles: for example, 36,000 crystals can buy up to 20 data boosters and 76,000 crystals up to 46 data boosters.

Market pricesBack to contents

Player market

Buy at the listed price or make an offer when the seller enables negotiation.

Player market

  • The market lets you buy card bundles posted by other players with crystals.
  • A listing is fixed: card, level, quantity, and price do not change, and the purchase is always for the full bundle.
  • A player can have at most 10 active listings at the same time.
  • A listed card is removed from all uses: it cannot be played in any squad or used for fusion while the listing stays active.
  • Removing a listing deletes it permanently. The related cards then become available again across your whole collection.
  • A listing becomes purchasable 10 minutes after publication and expires after 7 days. If it remains unsold, the affected cards or cosmetics automatically return to your collection.
  • Filters, sorting, and the page are stored in the market URL: you can share a search or find it again with your browser’s back and forward buttons. Your last sort is also remembered.
  • Cards from the starter squad can never be sold. Cards from a free data booster, a PvE reward, or a Sealed Operation become sellable after 7 days. Cards from data boosters bought with crystals are sellable immediately, as are direct purchases and fusions.
  • The market can be browsed as soon as an account is created, but buying, selling, and cancelling only unlock after the account is 7 days old.
  • Provenance delays apply to cards and cosmetics. Cosmetics follow the same origin and resale-delay rules.
  • To protect the game economy, Cartoria may temporarily limit purchases between two accounts when a transaction combines several abuse signals. A shared connection alone is never enough.
  • The seller chooses whether a listing accepts offers. An offer must stay below the listed price and meet the market minimum calculated from rarity, level, and quantity.
  • Cartoria reserves your crystals when you send an offer. The seller can accept, decline, or counter it. An offer expires after 24 hours without exceeding the listing duration.
  • If the seller accepts your offer, the transaction uses the negotiated price with no fee. A higher counter-offer charges the difference when you accept it.
  • A purchase at the listed price keeps priority. It closes active offers and returns their reserved crystals to the other buyers.
  • A favorite saves one exact listing and remains private. If that listing is sold, removed, or expires, it disappears from favorites; a new listing for the same card is never added automatically.
  • Your public wanted-card request identifies the exact card and level you want. It stays active after a purchase until you remove it and never enables reservation or direct selling.

Market availability

Starter squad
Never sellable
Daily reward
After 7 days
Free data booster
After 7 days
PvE reward or Sealed Operation
After 7 days
Crystal data booster, shop cosmetic, direct purchase or fusion
Sellable immediately

Minimum listing prices

AssetMinimum unit priceLevel
Common card25 crystalsLevel multiplier
Rare card100 crystalsLevel multiplier
Epic card350 crystalsLevel multiplier
Legendary card1,000 crystalsLevel multiplier
Cosmetic500 crystalsNo level

The total minimum price is the unit price, multiplied by the card level when applicable, then by the bundle quantity.

Level multipliers: level 1 ×1 · level 2 ×1.5 · level 3 ×2.25 · level 4 ×3.5 · level 5 ×5.5.

Daily missionsWeekly missionsBack to contents

Crystals

Realm currency earned in-game or bought, used for data boosters and cosmetic effects.
  • Sources: daily missions, referrals and the monthly ranking.
  • Battles do not grant crystals directly: ranked battles change Fame, and some battles can complete an mission.

Daily reward

On your first game entry of the day

100 crystals
1 random card: level 2 in 10% of non-legendary draws, otherwise level 1
  • Triggered on your first entry of the day on an authenticated game page, with no forced re-login.
  • After a long absence, only a single reward is given when you come back to the game.

Birthday reward

On your birthday

4 standard data boosters
  • Enter your birthday in your account settings.
  • You can correct this date only once as long as no birthday reward has been granted yet.
  • On the day, you receive 4 standard data boosters. A notification and a premium popup announce it when you return to the game. Players inactive for more than 7 days also receive a reminder email.

Daily missions

Crystals earned through fixed and rotating objectives.

Daily check-in

Log in today to receive your crystals.

100

Upload your avatar

Upload your first custom avatar in Settings. One reward per account.

100

Enter your date of birth

Enter your date of birth in Settings to receive a gift on your birthday. One reward per account.

100

Open 1 data booster

Reveal a data booster on the Data data boosters page.

150

Fuse 1 card

Collect five identical cards and fuse them.

200

Play 3 battles

Play 3 ranked, friendly or active PvE battles

250

Win 2 ranked battles

Win two ranked battles as the attacker.

400

Open a battle replay

Open a PvP, PvE or operation battle replay.

75

Play 1 friendly battle

Start 1 friendly battle

150

Play 1 PvE battle

Use your daily PvE attempt

250

Edit 1 squad

Add, remove or move a card in a squad

125

Buy or sell 1 card

Create a listing or buy a card on the market

250

Play 1 ranked battle

Start a ranked battle with your active squad.

225

Read a coach journal

Open a coach journal from a battle replay

75

React to or comment on a battle

Add a reaction or publish a comment on a battle, including your own

75

Join an official Mirror Arena

Join an available official Mirror Arena.

100

Join an official Sealed Operation

Register and pay 1,000 crystals for an official Sealed Operation

150

Compare at least 2 cards

Compare at least two different cards and view the result.

75

Test 2 different squads

Run one simulation between two of your squads.

150
MissionCrystals
Daily check-inLog in today to receive your crystals.
100
Upload your avatarUpload your first custom avatar in Settings. One reward per account.
100
Enter your date of birthEnter your date of birth in Settings to receive a gift on your birthday. One reward per account.
100
Open 1 data boosterReveal a data booster on the Data data boosters page.
150
Fuse 1 cardCollect five identical cards and fuse them.
200
Play 3 battlesPlay 3 ranked, friendly or active PvE battles
250
Win 2 ranked battlesWin two ranked battles as the attacker.
400
Open a battle replayOpen a PvP, PvE or operation battle replay.
75
Play 1 friendly battleStart 1 friendly battle
150
Play 1 PvE battleUse your daily PvE attempt
250
Edit 1 squadAdd, remove or move a card in a squad
125
Buy or sell 1 cardCreate a listing or buy a card on the market
250
Play 1 ranked battleStart a ranked battle with your active squad.
225
Read a coach journalOpen a coach journal from a battle replay
75
React to or comment on a battleAdd a reaction or publish a comment on a battle, including your own
75
Join an official Mirror ArenaJoin an available official Mirror Arena.
100
Join an official Sealed OperationRegister and pay 1,000 crystals for an official Sealed Operation
150
Compare at least 2 cardsCompare at least two different cards and view the result.
75
Test 2 different squadsRun one simulation between two of your squads.
150

Each Paris day offers up to 6 missions: the daily check-in, depending on your starting day, and 5 rotating missions. Your selection is saved on the first mission check and stays the same until the next day. Only displayed missions can reward crystals, once each. PvE, official Operation, Market, coach, and two-squad missions are offered when their conditions are met at selection time. Uploading your first avatar and entering your date of birth can each fill a variable mission slot: 100 crystals each, once per account, only when the mission is offered. Once the profile is filled in, these missions leave rotations in all realms. Equipping a directive on an active squad without one remains a separate mission: 100 crystals once per realm. On Mondays (Paris time), joining an official Mirror Arena is a guaranteed quest; on Wednesdays, joining an official Sealed Arena is guaranteed. After training, if registration is available and you are not already registered in that format, it is added without removing your other quests, even if you already checked them. It is never added twice. On other days, these quests follow the usual selection.

Every 7 consecutive login days earn 1,500 crystals. Regular contender earns 1 Standard data booster after 25 ranked battles across 7 rolling days (up to 5 per day). Goals completed earns 1,000 crystals after 20 rotating daily missions across 7 rolling days (up to 4 per day; daily login does not count). Rewards are granted automatically. Each rolling challenge can pay out again 7 days after its previous reward.

Monthly competitive PvP ranking

Ordered by total Fame among eligible players for the closed month. Rewards require an active competitive squad and 12 ranked battles initiated across 4 distinct days.

Rank 1 to 3

10,000

Rank 4 to 10

7,000

Rank 11 to 50

4,000

Rank 51 to 100

2,000
RankCrystals
Rank 1 to 3
10,000
Rank 4 to 10
7,000
Rank 11 to 50
4,000
Rank 51 to 100
2,000

The permanent ranking never resets. Eligibility requires an active competitive squad plus 12 ranked battles initiated across 4 distinct days during the closed month. Rewards then follow total Fame.

Monthly official Operation ranking

Points from official Sealed Operations completed during the closed month are added together. You must complete at least 2 official Operations to be eligible. Tied players are decided by total damage.

Rank 1 to 3

5,0002

Rank 4 to 10

4,0001

Rank 11 to 50

3,000

Rank 51 to 100

1,500
RankCrystalsStandard data boosters
Rank 1 to 3
5,0002
Rank 4 to 10
4,0001
Rank 11 to 50
3,000-
Rank 51 to 100
1,500-

The monthly result is frozen automatically at the start of each month. Eligibility requires completing at least 2 official Sealed Operations during the closed month. Community Operations do not count. This reward can be received in addition to the competitive PvP reward.

Referrals

Rules

  • You can have up to 10 referees.
  • You can only have one referrer.
  • Self-referral is not allowed.

Rewards

Sign-up with a valid code

Referee

2,000

Referrer

2,000

Referee's first ranked battle launched

Referee

2,000

Referrer

2,000

TriggerRefereeReferrer
Sign-up with a valid code2,0002,000
Referee's first ranked battle launched2,0002,000

Friends

  • Search for a player by their username.
  • Send, accept or decline a friend reexpedition.
  • Remove a friend at any time.
  • Challenge a friend if your daily limit allows it.
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