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Water cards: build your deck

Water fighters, compatible equipment and progression examples in Origin: compare cards before building your deck.

Water includes the Diver, vehicles such as Destroyer and Submarine, and Abyssal Jellyfish. You can compare a Common starting point with an Epic troop without immediately building around a Legendary.

Submarine is not the only option: Water cards differ in category and slots. Changing category can change available equipment; compare the complete line rather than base attack alone.

Explore Water cards

Choose your first lines

Diver and Abyssal Jellyfish illustrate troop progression. For vehicles, examine Destroyer and Submarine separately. Legendary creatures also have equipment compatibility listed on their detail pages; their status does not mean they have no accessories.

The figures below compare base stats at levels 1 and 5, without equipment or affinity. A fused Common or Rare can be useful while you collect copies of an Epic; compare the level you actually have, defenses and equipment slots before replacing a line.

Diver

Diver: at level 1, 17 attack and 22 health; at level 5, 53 attack and 69 health.

Abyssal Jellyfish

Abyssal Jellyfish: at level 1, 34 attack and 30 health; at level 5, 106 attack and 94 health.

8 Water fighters to discover

Public catalogue of enabled cards. Displayed stats are level 1 without equipment. Each detail page explains defenses, slots, levels and compatibility.

Accessories: compatible choices

These examples are compatible with the named fighter. Values apply to level 1 equipment and this element: also read the penalties before choosing. This selection does not replace the full list on each detail page.

For Diver

For Abyssal Jellyfish

These figures are base effects, excluding affinity bonuses. A specific pairing may provide additional bonuses, distinguished on detail pages and in the rules. Family, slots and applicable effects matter as much as rarity.

Read the realm rules