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Air cards: build your deck

Air fighters, compatible equipment and progression examples in Origin: compare cards before building your deck.

Air includes Apache, Rafale, Drone and Celestial Paladin. The catalogue lets you compare vehicles and troops: Apache is a Common starting option, while Celestial Paladin is an Epic progression target.

Flying does not bypass defenses. An Air fighter attacks the opposing Air defense; an attack boost may cost health or a defense depending on the equipment.

Explore Air cards

Choose your first lines

Compare Apache and Celestial Paladin without assuming they use the same equipment: vehicles and troops have their own compatibility. Rafale is also a Rare step to examine as your collection grows.

The figures below compare base stats at levels 1 and 5, without equipment or affinity. A fused Common or Rare can be useful while you collect copies of an Epic; compare the level you actually have, defenses and equipment slots before replacing a line.

Apache

Apache: at level 1, 24 attack and 28 health; at level 5, 75 attack and 88 health.

Celestial Paladin

Celestial Paladin: at level 1, 28 attack and 30 health; at level 5, 87 attack and 94 health.

9 Air fighters to discover

Public catalogue of enabled cards. Displayed stats are level 1 without equipment. Each detail page explains defenses, slots, levels and compatibility.

Accessories: compatible choices

These examples are compatible with the named fighter. Values apply to level 1 equipment and this element: also read the penalties before choosing. This selection does not replace the full list on each detail page.

For Apache

For Celestial Paladin

  • Katana
    • Health : -1
    • Attack : +14
    • Earth defense : +3
    • Air defense : +4
  • Ring
    • Earth defense : +2

These figures are base effects, excluding affinity bonuses. A specific pairing may provide additional bonuses, distinguished on detail pages and in the rules. Family, slots and applicable effects matter as much as rarity.

Read the realm rules