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Origin accessories: compatibility, bonuses and affinities

Choose accessories for your Origin fighters. Compare bonuses, penalties and affinities before equipping your deck.
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Check compatibility before equipping

Not every accessory fits every fighter. Check compatible profiles and available slots on the card page. The fighter’s element and type, Troop, Vehicle or Creature, shape the possible combinations. Each equipped pair must be compatible.

Weigh bonuses against penalties

Read the row for the fighter wearing the accessory: the same accessory can affect different wearers differently. Some improve attack or defenses at the cost of health. For example, Tank with Turbo gains attack and Air and Water defense, but loses health. Check values at the accessory’s level before choosing.

Troll + Hammer: a specific affinity

An affinity adds a bonus to an accessory’s normal effect when a particular fighter equips it. Troll with Hammer receives extra attack. This bonus depends on Hammer’s level; another compatible fighter does not inherit Troll’s affinity. Check the two card pages for details.

Equip to address a weakness

Start with your replays. If a line falls against Air attacks, compare Air defense gains and their trade-offs instead of focusing only on attack. Check final equipped stats in your deck. An affinity is an option to evaluate, not a requirement.

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