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  2. Modules and compatibility
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Modules and compatibility

Each Module equips a compatible Agent or Machine and changes effect with the Unit’s force.

Compare Module effects across five levels.

Agent or Machine

Modules target one type. A Unit can equip only Modules compatible with its type and available slots.

Three integrations

The same Module may be native, adapted, or repurposed in Resistance, Network, or Convergence. Its stats genuinely differ.

Synergy

A Module can strengthen a specialty or partly cover a weakness. Always check its effect on the Unit you plan to equip.

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