Prepare every slot
Modules and compatibility
Each Module equips a compatible Agent or Machine and changes effect with the Unit’s force.
Compare Module effects across five levels.
Three checks before equipping
- Choose the wearer, then check the effect for that wearer and its free slots. A compatible type is not enough: deck construction offers equipment whose effect applies to this card. The same equipment can have different effects depending on its bearer and element.
- Equipment may improve attack or one defense while reducing health or another value. Compare final stats at the equipped level, rather than the number of items. After all bonuses, penalties and affinities, the bearer must retain at least 1 health point.
- An affinity belongs to one exact card pair. Its bonus adds to the normal effect and depends on the equipment level; another wearer of the same element does not receive it automatically.