Injecteur
ModuleNeutral
Health points+10
Health points+5Resistance defense+2
Attack+2Health points+8
ModuleAgentCommon
Injecteur
Emergency stimulant that keeps a human agent active beyond normal limits.
Tactical role
Compare its effects for each equipped unit force.
Level 1
Detailed stats
Resistance
Health
+10Network
Health
+5Resistance defense
+2Convergence
Attack
+2Health
+8Compatibility
All fighters that are compatible or incompatible with this accessory.