Card trends
These trends describe decks encountered in battles, not the absolute strength of cards. Collections, levels and opponents’ choices influence what gets played.
Current period: Oct 9, 2026 – Nov 7, 2026 (UTC)
- 19 distinct participants
- 18 players who initiated a battle
- 492 player-days
- 2,177 battles
- 29 days with battles out of 30
Card projections: 4,354 / 4,354 battle sides covered.
Trends are still taking shape
The sample needs at least 20 participants and complete projections. Cards are published from 5 players and 20 player-days. The figures above show the actual history available in this realm.
How to read these figures
Each fighter or equipment card counts once per player and UTC day, even with multiple copies or battles. Usage is its share of player-days in the period. Both sides of ranked battles between currently active human profiles count, including passive defenders and administrators. Training, bots, friendly battles and arenas are excluded.
Average level provides collection context. We average copies within each observed deck, then per player-day, then across player-days. A player does not weigh more simply by playing more battles.
Comparison: Sep 9, 2026 – Oct 8, 2026 (UTC)
Changes are percentage points, shown only when both periods and the card in each meet the thresholds. An empty cell is not a decline. The window changes daily at midnight UTC; reads can be revalidated after an hour when a page is requested.
A frequent card is not necessarily the best choice for your deck. An absent card may simply lack history or users; we do not call it neglected.
These aggregates reveal no player names or individual decks. They do not detect linked accounts or demonstrate that a card causes wins.